Poisoned: Difference between revisions

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:* Poisons have the following characteristics, which detail how they affect a creature which fails a saving throw against them: Name, Vector, Intensity, Save, Onset, Frequency, Effect, Fruition, and Cure.   
:* Poisons have the following characteristics, which detail how they affect a creature which fails a saving throw against them: Name, Vector, Intensity, Save, Onset, Frequency, Effect, Fruition, and Cure.   
::* '''Name:''' This is the name of the poison.  ("Umbral Blight" in the above example.)
::* '''Name:''' This is the name of the poison.  ("Umbral Blight" in the above example.)
 
::* '''Vector:''' This is the means by which the poison must be introduced to a subject to cause it to become ''poisoned''
::* '''Intensity:''' The intensity of a poison states whether the poison inflicts [[tainted]], ''poisoned'', or [[blighted]], which determines how easily the effects of the poison are cured.
::* '''Intensity:''' The intensity of a poison states whether the poison inflicts [[tainted]], ''poisoned'', or [[blighted]], which determines how easily the effects of the poison are cured.
::* '''Save:''' This is the saving throw type (Fort, Refl, Will) and DC for the poison.  The save DC typically remains unchanged, regardless of whether it is the initial poisoning attack or effect, or one of the saves made to resist its continuing effects.
::* '''Save:''' This is the saving throw type (Fort, Refl, Will) and DC for the poison.  The save DC typically remains unchanged, regardless of whether it is the initial poisoning attack or effect, or one of the saves made to resist its continuing effects.

Revision as of 19:10, 29 July 2017