Prescient Creature: Difference between revisions

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| Special-Ability-1-Action-Required| Free 1/Rnd
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| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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Latest revision as of 20:41, 21 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Prescient Creature Pattern (+2 CR)

Subtype: add Prescient to subtypes


Prescient Creature is a pattern that allows a creature to see the future! Granted, only in a very small, short-term way, and and mostly for combat-related effects, but still!

This incredible ability manifests in many potential ways. Perhaps the creature has a Third Eye in its forehead, or is always distracted in appearance as the chorus of voices whispers in its head. Perhaps the creature has a Divine Gift of some sort, or bears a dreadful sigil of fractured time. Maybe the monster has eyes in the back of its head, or twitches from the astral infection it suffers.

Out of combat, this Pattern is great for creating Oracles and Seers and Visionaries, and can be used to create all sorts of interesting encounters. GM's should be cautious, however, to avoid granting too much combat ability through use of this Pattern. Buffs to monsters are not balanced, unless the added difficulty is captured by applying Patterns. Of course, all Lizard Priests of the Encircling Worm may have this Pattern, as their Gift! Who knows!

Whatever the source, Prescient Creatures are extremely dangerous indeed, and should be approached with caution by all adventurers.

This creature seems to react far too quickly. Can it...see things before they happen?!

General

Init: +4 CRs greater than base creature.
Ambush Chance: -3 (better at ambushes)
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:

Defense

AC: +2 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Refl: +2 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Maneuver Offense: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int: 6    Wis: 2    Cha:
Feats:
Skills:
  • creature adds +1 CRs to all of its existing skills.
Languages:

Special Abilities

See The Future (Su; Prescient Creature Pattern)

The Prescient Creature may choose to Take 20 on up to one saving throw, Skill Check, or attack roll per round. This is never considered a 'natural' result, and never results in a critical threat, although it IS always a hit if used on an attack roll.

Alternatively, the Prescient Creature may declare that up to one to-hit roll made against it per round is actually a miss.

It may only gain one such benefit per round.