Prescient Creature

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'Prescient Creature' is a pattern that allows a creature to see the future! Granted, only in a very small, short-term way, and and mostly for combat-related effects, but still!

This incredible ability manifests in many potential ways. Perhaps the creature has a Third Eye in it's forehead, or is always distracted in appearance as the chorus of voices whispers in its head. Perhaps the creature has a Divine Gift of some sort, or bears a dreadful sigil of fractured time. Maybe the monster has eyes in the back of its head, or twitches from the astral infection it suffers.

Out of combat, this Pattern is great for creating Oracles and Seers and Visionaries, and can be used to create all sorts of interesting encounters. GM's should be cautious, however, to avoid granting too much combat ability through use of this Pattern. Buffs to monsters are not balanced, unless the added difficulty is captured by applying Patterns. Of course, all Lizard Priests of the Encircling Worm may have this Pattern, as their Gift! Who knows!

Whatever the source, Prescient Creatures are extremely dangerous indeed, and should be approached with caution by all adventurers.

A Prescient Creature uses all of the base creature's statistics and abilities except as noted below.

CR (challenge rating)

Same as base creature +2.

Size and Type

The creature's Size does not change. Its Type remains the same but it gains the subtype Prescient.

Initiative Modifier

The creature's initiative modifier increases by +5.

Senses

All senses such as scent, tremorsense, keen hearing, etc are unchanged. A Prescient Creature gains +3 on Perception skill rolls.

Armor Class

Prescient Creatures gain +2 AC.

Hit Dice

Prescient Creatures gain +1 hp per Hit Die of their adjusted CR.

Defensive Ability

The Prescient Creature gains the following abilities, which may be added to their Bestiary entry:

Prescience: The Prescient Creature may choose to take 20 on up to one saving throw, Skill Check, or attack roll per round. This is never considered a 'natural' result, and never results in a critical threat, although it IS always a hit if used on an attack roll.
Alternatively, the Prescient Creature may declare that up to one to-hit roll made against it per round is actually a miss. It may only gain one benefit per round.

SR: - Same as Base Creature

Special Defenses: Same as Base Creature

  • Prescient Creatures gain a +3 untyped bonus on all Saving Throws, and it may Take 20 on some Saving throws (see Prescience).

Immunities: Same as Base Creature.

Weaknesses: Same as Base Creature

Out of Combat

Same as Base Creature.

Speed

No Changes.

Melee Attacks

The Prescient Creature retains all the base creature's attacks . It gains a +2 untyped bonus to-hit with all attacks, although it may also Take 20 on up to one attack roll per round (See Prescience.).

Damage

The Prescient Creature does the same damage and effects as the base creature. It gains a +2 untyped bonus to all damage it inflicts, and all DC's are raised by +1.

Space and Reach

No Changes.

Offensive Ability

No Changes.

Ability Scores

No Changes.

Maneuver Offense and Maneuver Defense

The Prescient Creature gains a +2 untyped bonus to Maneuver Offense and Maneuver Defense rolls.

Feats

Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.

Skills

Optionally, add one skill at CR+10. In addition, the Prescient Creature may Take 20 on Skill rolls in combat (see Prescience).