Prismatic Spray (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "\| Save=<onlyinclude>{{#ifeq:{{{transcludesection\|Save}}} \| Save\|(.*) }}<\/onlyinclude> \| SR=<onlyinclude>{{#ifeq:{{{transcludesection\|SR}}} \| SR\|(.*) }}<\/onlyinclude> " to "| Save=<onlyinclude>{{#ifeq:{{{transcludesection|...)
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[evocation]]
| School|[[Evocation]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|60 ft.
| Range|Self
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|cone-shaped burst
| Target|{{targets|aoe}} in a 60 foot cone (a 12x12 square area adjacent to your space)
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|instantaneous
| Duration|Instant
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 [[HD]] or less are automatically [[blind]]ed for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
| Description = This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power, and {{targets|aoe}} are randomly struck by one or more beams, which have additional effects. On casting this spell, roll the indicated damage once. This is applied against various targets as detailed below.
 
{{#!:
{{#!:
::{| class="ep-default" style="text-align:left"
::{| class="ep-default" style="text-align:left"
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! align="left" | 1d8 ||style="width: 20%;" | Color of Beam || Effect
! align="left" | 1d8 ||style="width: 20%;" | Color of Beam || Effect
|-
|-
| align="left" | 1 || Red || 20 points [[Fire Damage]] ([[REFL]] half)
| align="left" | 1 || Red || {{circle|6}} of {{dmg|fire}} damage, reflex save against DC above for half
|-
|-
| align="left" | 2 || Orange || 40 points [[Acid Damage]] (REFL half)
| align="left" | 2 || Orange || {{circle|6}} of {{dmg|acid}} damage, fortitude save against DC above for half
|-
|-
| align="left" | 3 || Yellow || 80 points [[Electricity Damage]] (REFL half)
| align="left" | 3 || Yellow || {{circle|6}} of {{dmg|psychic}} damage, will save against DC above for half
|-
|-
| align="left" | 4 || Green || Poison ('''Frequency''' 1/rd. for 6 rd.; '''Init. effect''' death; '''Sec. effect''' 1 [[CON]]/rnd.; '''Cure''' 2 consecutive [[FORT]] saves)*
| align="left" | 4 || Green || {{circle|6}} of {{dmg|freezacid}} damage, reflex save against DC above for half
|-
|-
| align="left" | 5 || Blue || [[Flesh to Stone (Spell)|Flesh to Stone]] (FORT negates)
| align="left" | 5 || Blue || [[Petrified]], fortitude save against DC above negates the effect
|-
|-
| align="left" | 6 || Indigo || Insane, as [[Insanity (Spell)]] ([[WILL]] negates)
| align="left" | 6 || Indigo || [[Confused]], willpower save against DC above negates the effect
|-
|-
| align="left" | 7 || Violet || Sent to another plane (WILL negates)
| align="left" | 7 || Violet || [[Exiled]], reflex save against DC above negates the effect
|-
|-
| align="left" | 8 || Struck by two rays || Roll twice more, ignoring any
| align="left" | 8 || Struck twice || Roll a D8 twice, ignoring any more 8's.
|}
|}
}}
}}
:: * See poison.


:'''NOTE:''' This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its [[saving throw]] against Fire Damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Latest revision as of 13:10, 27 March 2019

Level: Sorcerer/Wizard 7
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Self
Target or Area: all creatures in target area (friend or foe) in a 60 foot cone (a 12x12 square area adjacent to your space)
Duration: Instantaneous
Saving Throw: see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power, and all creatures in target area (friend or foe) are randomly struck by one or more beams, which have additional effects. On casting this spell, roll the indicated damage once. This is applied against various targets as detailed below.
1d8 Color of Beam Effect
1 Red (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of fire (energy, common) damage, reflex save against DC above for half
2 Orange (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of acid (energy, common) damage, fortitude save against DC above for half
3 Yellow (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of psychic (energy, uncommon) damage, will save against DC above for half
4 Green (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of freezacid (energy, rare) damage, reflex save against DC above for half
5 Blue Petrified, fortitude save against DC above negates the effect
6 Indigo Confused, willpower save against DC above negates the effect
7 Violet Exiled, reflex save against DC above negates the effect
8 Struck twice Roll a D8 twice, ignoring any more 8's.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30