Projectile Bomb (Discovery): Difference between revisions

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| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Once per round as a swift action, the alchemist can expend one of their bombs to infuse its power into a piece of ammunition. As long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon), the ammunition deals its normal damage plus the bomb's {{dmg|fire}} damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.
| Benefit|Using a [[swift action]], the alchemist can expend any number of their bombs to infuse their power into an equal number of pieces of ammunition. This ability can also be used to infuse pop rocks into ammunition, assuming the alchemist possesses the pop rocks class feature, and this can be done as part of the same swift action as summoning the pop rocks.
 
No more than a single bomb or pop rock can be infused into a single piece of ammunition. There is no limit to how many pieces of ammunition can be infused in this way, as long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon).  Any bombs or pop rocks infused into ammunition are considered expended, and any infused ammunition that is not used before the start of the alchemist's next turn is wasted (along with their associated bomb or pop rock).
 
Infused ammunition deals its normal damage '''''plus''''' the bomb's {{dmg|fire}} damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.


The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb.  However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.  
The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb.  However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.  
The alchemist can also use this discovery to infuse a pop rock into a piece of ammunition, instead of a bomb (assuming they have the pop rocks class feature).  However, only one piece of ammunition can be infused with a bomb or pop rock per round, and doing so costs a swift action, regardless of whether a bomb or pop rock is used.


As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.
As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.

Latest revision as of 15:56, 21 November 2020

Throwing things is for children. Firing things from other things... that's how civilizations advance!

Ability Type: Su

Prerequisites: -

Benefit: Using a swift action, the alchemist can expend any number of their bombs to infuse their power into an equal number of pieces of ammunition. This ability can also be used to infuse pop rocks into ammunition, assuming the alchemist possesses the pop rocks class feature, and this can be done as part of the same swift action as summoning the pop rocks.

No more than a single bomb or pop rock can be infused into a single piece of ammunition. There is no limit to how many pieces of ammunition can be infused in this way, as long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon). Any bombs or pop rocks infused into ammunition are considered expended, and any infused ammunition that is not used before the start of the alchemist's next turn is wasted (along with their associated bomb or pop rock).

Infused ammunition deals its normal damage plus the bomb's fire (energy, common) damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.

The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb. However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.

As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.

Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.