Psychoactive Bomb (Discovery)

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Psychoactive Bomb

Prerequisites: Alchemist 6


Benefit: Psychoactive bombs are mixed with neurotoxic extracts that heighten certain sensations.

A creature struck by a psychoactive bomb takes a -1 penalty on saving throws against charm, emotion, fear, and pain effects, and the DC for Intimidate checks against the victim decreases by 2. This effect lasts for 1 hour per alchemist level. These penalties do not stack, and a creature can only be affected by a single psychoactive bomb at a time. A psychoactive bomb deals 1d6 fewer hit points of damage than normal. An alchemist must be at least 6th level before selecting this discovery.

For every 5 levels above 6th, the save penalty improves by another 1 and the Intimidate DC is penalized a further 2. Thus, at 11th level, the save penalty is -2 and the Intimidate DC penalty is -4. This further improves at 16th, 21st, 26th and 31st levels, topping out at a -6 save penalty and a -12 penalty to the Intimidate DC.

The psychoactive effects of this bomb only affect the primary target of the bomb. Those creatures who are in the splash radius only take damage.

Note: This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.