Punch: Difference between revisions

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'''Punch'''[[File:Punch.jpg|thumb|right]]<br>
 
Half-Orc Brawler1<br>
CN Medium Humanoid (human, orc)<br>
'''Hero Points '''1<br>
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +4<br>
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'''Defense'''<br>
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'''AC '''14, touch 11, flat-footed 13 (+3 armor, +1 Dex)<br>
'''hp '''16 (1d12+4)<br>
'''Fort '''+6 (+2 circumstance bonus vs. hot weather, +4 vs. hot or cold environments and to resist damage from suffocation), '''Ref '''+2, '''Will '''+1<br>
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'''Offense'''<br>
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'''Speed '''40 ft.<br>
'''Melee '''Unarmed strike +6 (1d3+5/x2)<br>
'''Special Attacks '''rage (7 rounds/day)<br>
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'''Statistics'''<br>
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'''Str '''20, '''Dex '''13, '''Con '''16, '''Int '''10, '''Wis '''10, '''Cha '''8<br>
'''Base Atk '''+1; '''CMB '''+6; '''CMD '''17<br>
'''Feats '''Combat Reflexes (2 AoO/round), Endurance (Shaman's Apprentice)<br>
'''Traits '''Bullied<br>
'''Skills '''Acrobatics +4 (+8 jump), Climb +8, Escape Artist +0, Fly +0, Perception +4, Ride +0, Stealth +0, Survival +0 (+2 to avoid becoming lost when using this), Swim +8 (+12 to resist nonlethal damage from exhaustion)<br>
'''Languages '''Common, Orc<br>
'''SQ '''fast movement +10, hero points<br>
'''Other Gear '''Studded leather armor, Backpack (14 @ 34 lbs), Barbed vest, Bedroll, Belt pouch (24 @ 17 lbs), Blanket, winter, Canvas (sq. yd.) (5), Chalk (3), Cleats, Cold weather outfit, Compass, Fishhook (3), Flint and steel, Grappling hook, Hammer, Hot weather outfit, Iron spike (6), Manacles, Mug/tankard, Neck guard, Piton (6), Sack (empty), Silk rope, Smoked goggles, Soap, String or twine, Waterskin, 3 CP<br>
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'''Special Abilities'''<br>
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'''Barbed vest''' Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.<br>
'''Bullied''' +1 to hit with unarmed AoEs.<br>
'''Cleats''' -50% walking penalty for slick surfaces.<br>
'''Cold weather outfit''' +5 Fort save vs. cold weather.<br>
'''Combat Reflexes (2 AoO/round)''' Can make extra attacks of opportunity/rd, and even when flat-footed.<br>
'''Compass''' +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.<br>
'''Darkvision (60 feet)''' You can see in the dark (black and white vision only).<br>
'''Endurance (Shaman's Apprentice)''' +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.<br>
'''Fast Movement +10 (Ex)''' +10 feet to speed, unless heavily loaded.<br>
'''Hero Points (1)''' Hero Points can be spent at any time to grant a variety of bonuses.<br>
'''Hot weather outfit''' +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)<br>
'''Neck guard''' +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.<br>
'''Rage (7 rounds/day) (Ex)''' +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.<br>
'''Smoked goggles''' +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.<br>

Revision as of 20:27, 12 February 2015