Quick Combat Maneuvers (Feat): Difference between revisions

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| Benefit=You receive a +1 bonus on skill checks (your Maneuver Offense rolls) made to attempt any Combat Maneuver. This bonus stacks with the bonuses from both Improved Combat Maneuvers and Mass Combat Maneuvers feats. You may now perform one Combat Maneuver per round as a swift action. Note that you may only perform one Combat Maneuver per round, so if you use this feat, you may not make a second Combat Maneuver roll as part of your attacks.
| Benefit= You may now perform one Combat Maneuver per round as a [[swift action]]. Note that you may only perform one Combat Maneuver per round, so if you use this feat, you may not make a second Combat Maneuver roll as part of your attacks.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], or [[Overrun]] combat maneuvers.


'''Special''': When you succeed at a Combat Maneuver, the damage you do to your foe increases by an amount equal to your weapon's original base weapon damage at level 11, or, triple base damage.  This damage is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.
'''Special''': When you succeed at a Combat Maneuver, the damage you do to your foe increases by an amount equal to your weapon's original base weapon damage at level 1.  This damage is in addition to the base weapon damage a combat maneuver normally deals, and also stacks with the bonus damage provided by the Improved Combat Maneuvers and Mass Combat Maneuvers feats. This damage type is the same as that inflicted by the base Combat Maneuver.
 
'''Normal:''' You gain no extra bonus to Maneuver Offense or Maneuver Defense, and do basic Maneuver Damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Perform Combat Maneuvers as a swift action, +1 bonus on Combat Maneuvers, inflict extra damage.
| ShortDesc|Perform Combat Maneuvers as a swift action, inflict extra damage.
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Revision as of 14:10, 26 March 2020


You can slip Combat Maneuvers into your full normal attack routine.

Prerequisites: Level 11, Improved Combat Maneuvers (Feat)

Related: Mass Combat Maneuvers (Feat)

Benefit: You may now perform one Combat Maneuver per round as a swift action. Note that you may only perform one Combat Maneuver per round, so if you use this feat, you may not make a second Combat Maneuver roll as part of your attacks. This feat does not apply to the Charge, Grapple, or Overrun combat maneuvers.

Special: When you succeed at a Combat Maneuver, the damage you do to your foe increases by an amount equal to your weapon's original base weapon damage at level 1. This damage is in addition to the base weapon damage a combat maneuver normally deals, and also stacks with the bonus damage provided by the Improved Combat Maneuvers and Mass Combat Maneuvers feats. This damage type is the same as that inflicted by the base Combat Maneuver.