Ranger: Difference between revisions

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A ranger may also purchase a [[Component Pouch]] in place of scavenging for plants and other materials, if they prefer.  While this doesn't affect the efficacy of their poultices in any way, most rangers will tell you they taste worse, and just aren't as good.  But if you're in a dungeon for a full month, a component pouch is much better than nothing.
A ranger may also purchase a [[Component Pouch]] in place of scavenging for plants and other materials, if they prefer.  While this doesn't affect the efficacy of their poultices in any way, most rangers will tell you they taste worse, and just aren't as good.  But if you're in a dungeon for a full month, a component pouch is much better than nothing.


Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid description option.  
Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid descriptive option.  


In general, using a poultice provokes attacks of opportunities, whether it is thrown, consumed, sprinkled, or applied.  Unlike standard potions, the user may make a [[Concentration]] check using their Bailiwick skill to 'combat-cast' the poultice, versus a DC of 10 + (poultice level x 4).  If the user doesn't have a caster level, they instead still use their Bailiwick skill for the check).  Targeted poultices generally follow the rules of the spell being mimicked, unless the player and GM agree to a description that changes it.  The player and GM must agree on the descriptive application of the poultice, as some environmental conditions or enemy tactics may interfere with a poultice in ways that spells cannot normally be disrupted.  Descriptions may sometimes result in the need for more than a single standard action to apply the poultice.  While this does reduce the power of the core ranger class's spell abilities, it is balanced by the fact that, unlike spells, poultices can be given to allies to use at their convenience.
In general, using a poultice provokes attacks of opportunity, whether it is thrown, consumed, sprinkled, or applied.  Unlike standard potions, the user may make a [[Concentration]] check using their Bailiwick skill to 'combat-cast' the poultice, versus a DC of 10 + (poultice level x 4).


Poultices are not necessarily magical, though they might contain magical herbs in their concoction, and they are always considered to be arcane (rather than divine) in nature.  As such, passing through an anti-magic field may destroy prepared poultices, depending on their descriptive effects.  If the player's description of the poultice is convincingly non-magical, such poultices would be immune to anti-magic or dispel effects.  Players are encouraged to be creative, and should re-use descriptions they're happy with, or revise them if they come up with new ideas.  Rangers using Herb Lore are constantly improving their recipes and adapting to the herbs they have available, so changes to descriptions are perfectly acceptable.  However, once a poultice of a particular effect has been created, the description for it and other poultices granting the same effect cannot be changed until a new batch of poultices is created.
Poultices are not necessarily magical, though they might contain magical herbs in their concoction, and they are always considered to be arcane (rather than divine) in nature.  As such, passing through an anti-magic field may destroy prepared poultices, depending on their descriptive effects.  If the player's description of the poultice is convincingly non-magical, such poultices would be immune to anti-magic or dispel effects.  Players are encouraged to be creative, and should re-use descriptions they're happy with, or revise them if they come up with new ideas.  Rangers using Herb Lore are constantly improving their recipes and adapting to the herbs they have available, so changes to descriptions are perfectly acceptable.  However, once a poultice of a particular effect has been created, the description for it and other poultices granting the same effect cannot be changed until a new batch of poultices is created.
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:* [[Ranger Poultices]]
:* [[Ranger Poultices]]
==== Poultices Known ====
Upon gaining Herb Lore I at level 1, the ranger immediately learns two poultice recipes of their choice for free.  For each additional level of Ranger that the character gains, they gain an additional two free poultice recipes.  Furthermore, at each character level after the first, the ranger may swap out one known poultice recipe for a different one for free.  Any other swapping must occur via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|Reselection]] process.
In addition, a ranger may attempt to teach themselves additional poultice recipes by spending time in an area with adequate natural resources (as described above).  The ranger makes a [[Naturalism]] check and compares the result to the different [[Skill DC|skill difficulty categories]] for their own character level.  The category they achieve with their roll, along with the level of the poultice being attempted, determine how long it takes to learn the new poultice recipe, as shown in the table below:
:{| class="ep-default" style="empty-cells:hide;"
|-
! Result || Days to Complete || || Result || Days to Complete || || Result || Days to Complete
|-
| Failure || 'poultice level' + 2 days ||  || Average || 'poultice level' days ||  || Hard || 'poultice level' days - 2 days
|-
| Easy || 'poultice level' + 1 day ||  || Challenging || 'poultice level' days - 1 day ||  || Impossible || 1 day, regardless of poultice level
|}
Regardless of the result, no poultice recipe can ever take less than 1 full day to learn.  A 'full day' is defined as working exclusively on learning the recipe, and not spending more than 1 hour doing anything else that day, with the exception of meals and short breaks.  If more than an hour is spent on any activity other than learning the recipe, that day does not count toward learning the recipe.
Days spent learning a recipe do not need to be consecutive.  A ranger can spend 1 day trying to learn a recipe, adventure for a week, then spend the remaining days to complete the recipe, and there is no penalty for this, other than not being able to use the new poultice until the foll amount of time required has been spent.


=== Advanced Herb Lore (Su) ===
=== Advanced Herb Lore (Su) ===

Revision as of 12:56, 7 August 2019