Ranger: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 120: Line 120:
::; Archer
::; Archer
:: If the ranger selects the Archer style, he can choose from the following list whenever he gains a combat style feat:
:: If the ranger selects the Archer style, he can choose from the following list whenever he gains a combat style feat:
::* [[Deadly Aim]], [[Far Shot]], [[Focused Shot]], [[Point-Blank Shot]], [[Precise Shot]], [[Prone Shooter]], and [[Rapid Reload]].
::* [[Ammo Drop (Feat)]], [[Deadly Aim (Feat)]], [[Far Shot (Feat)]], [[Focused Shot (Feat)]], [[Point-Blank Shot (Feat)]], [[Precise Shot (Feat)]], [[Prone Shooter (Feat)]], and [[Rapid Reload (Feat)]].
::* At 6th level, he adds [[Crossbow Mastery]], [[Precise Shot, Improved|Improved Precise Shot]], [[Parting Shot]], and [[Point-Blank Master]] to the list.
::* At 6th level, he adds [[Crossbow Mastery (Feat)]], [[Juggle Load (Feat)]], [[Precise Shot, Improved (Feat)]], [[Parting Shot (Feat)]], and [[Point-Blank Master (Feat)]] to the list.
::* At 10th level, he adds [[Impact Critical Shot]], [[Pinpoint Targeting]], [[Shot on the Run]] and [[Snap Shot]] to the list.
::* At 10th level, he adds [[Impact Critical Shot (Feat)]], [[Pinpoint Targeting (Feat)]], [[Shot on the Run (Feat)]] and [[Snap Shot (Feat)]] to the list.




::; Two-Weapon Fighter
::; Two-Weapon Fighter
:: If the Ranger selects the Two-Weapon Fighter style, he may choose to permanently reduce his Quarry Pool by 1 die in order to add his DEX modifier to all melee to-hit rolls. In addition, he can choose from the following list whenever he gains a combat style feat:
:: If the Ranger selects the Two-Weapon Fighter style, he may choose to permanently reduce his Quarry Pool by 1 die in order to add his DEX modifier to all melee to-hit rolls. In addition, he can choose from the following list whenever he gains a combat style feat:
::* [[Double Slice]], [[Shield Bash, Improved|Improved Shield Bash]], [[Quick Draw]], [[Two-Weapon Fighting]], [[Aspect of the Beast]], [[Natural Attack, Improved|Improved Natural Attack]], [[Rending Claws]], and [[Weapon Focus]].
::* [[Double Slice (Feat)]], [[Shield Bash, Improved (Feat)]], [[Quick Draw (Feat)]], [[Two-Weapon Fighting (Feat)]], [[Aspect of the Beast (Feat)]], [[Natural Attack, Improved (Feat)]], [[Rending Claws (Feat)]], and [[Weapon Focus (Feat)]].
::* At 6th level, he adds [[Two-Weapon Fighting, Improved|Improved Two-Weapon Fighting]], [[Two-Weapon Defense]], and [[Eldritch Claws]] to the list.
::* At 6th level, he adds [[Two-Weapon Fighting, Improved (Feat)]], [[Two-Weapon Defense (Feat)]], and [[Eldritch Claws (Feat)]] to the list.
::* At 10th level, he adds [[Two-Weapon Fighting, Greater|Greater Two-Weapon Fighting]], [[Two-Weapon Rend]], and [[Multiattack]] to the list.
::* At 10th level, he adds [[Two-Weapon Fighting, Greater (Feat)]], [[Two-Weapon Rend (Feat)]], and [[Multiattack (Feat)]] to the list.




::; Huge Weapon Wielder
::; Huge Weapon Wielder
:: If the Ranger selects the Huge Weapon Wielder style, he may choose to permanently reduce his Quarry Pool by 1 die in order to add his DEX modifier to all melee to-hit rolls. In addition, he can choose from the following list whenever he gains a combat style feat:
:: If the Ranger selects the Huge Weapon Wielder style, he may choose to permanently reduce his Quarry Pool by 1 die in order to add his DEX modifier to all melee to-hit rolls. In addition, he can choose from the following list whenever he gains a combat style feat:
::*  [[Power Attack]], [[Weapon Focus]], [[Cleave]], [[Shield of Swings]], [[Spear Dancer]], [[Furious Focus]], [[Let Them Come]]
::*  [[Power Attack (Feat)]], [[Weapon Focus (Feat)]], [[Cleave (Feat)]], [[Shield of Swings (Feat)]], [[Spear Dancer (Feat)]], [[Furious Focus (Feat)]], [[Let Them Come (Feat)]]
::* At 6th level, he adds [[Wide Stance]], [[Pushing Assault]], [[Iron Grip]], [[Vice Grip]], [[Cleave, Great|Great Cleave]]
::* At 6th level, he adds [[Wide Stance (Feat)]], [[Pushing Assault (Feat)]], [[Iron Grip (Feat)]], [[Vice Grip (Feat)]], [[Cleave, Great (Feat)]]
::* At 10th level, he adds [[Surprise Follow-Through]], [[Surprise Follow-Through, Improved|Improved Surprise Follow-Through]], [[Colossal Force]]
::* At 10th level, he adds [[Surprise Follow-Through (Feat)]], [[Surprise Follow-Through, Improved (Feat)]], [[Colossal Force (Feat)]]





Revision as of 20:43, 2 April 2016