Ranger: Difference between revisions

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:* '''Improved Accuracy:''' After making an attack roll, but before the results are resolved, the Ranger may allocate one or more dice from his quarry pool to add +1 to the result per die expended. The pips showing on the dice expended are irrelevant.
:* '''Improved Accuracy:''' After making an attack roll, but before the results are resolved, the Ranger may allocate one or more dice from his quarry pool to add +1 to the result per die expended. The pips showing on the dice expended are irrelevant.


:* '''Skill Boost:''' A ranger may expend quarry dice to boost any of the following skills, when making checks related to their quarry: [[Bluff]], [[Intimidate]], any [[Knowledge]] skill, [[Perception]], [[Sense Motive]], or [[Stealth]]. The bonus they gain to the skill check is equal to the pips expended on the dice they apply to the check.  This bonus only applies to a single check and can only be done during combat (as that is the only time a Ranger rolls his quarry pool). The GM makes the final call if the check is relevant to their quarry or not.  If it is determined that the check isn't related to the quarry, the Ranger may not use quarry dice to improve the check.  
:* '''Skill Boost:''' A ranger may expend quarry dice to boost any of the following skills, when making checks related to their quarry: [[Bluff]], [[Intimidate]], any [[Knowledge]] skill, [[Naturalism]], [[Perception]], [[Sense Motive]], or [[Stealth]]. The bonus they gain to the skill check is equal to the pips expended on the dice they apply to the check.  This bonus only applies to a single check and can only be done during combat (as that is the only time a Ranger rolls his quarry pool). The GM makes the final call if the check is relevant to their quarry or not.  If it is determined that the check isn't related to the quarry, the Ranger may not use quarry dice to improve the check.  


:* '''Improve Trap Attacks:''' A ranger may allocate one or more dice from his quarry pool to add +1 per die expended to a trap's to-hit roll, after the roll is made, but before the results are resolved. The pips showing on the dice expended are irrelevant. This use of quarry dice need not be made against a designated quarry, but instead against any creature who has triggered one of the ranger's traps.
:* '''Improve Trap Attacks:''' A ranger may allocate one or more dice from his quarry pool to add +1 per die expended to a trap's to-hit roll, after the roll is made, but before the results are resolved. The pips showing on the dice expended are irrelevant. This use of quarry dice need not be made against a designated quarry, but instead against any creature who has triggered one of the ranger's traps.

Revision as of 00:18, 10 December 2016