Ranger: Difference between revisions

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Additionally, the ranger may use Quarry Pool dice as a free action to gain one or more of the following benefits:  
Additionally, the ranger may use Quarry Pool dice as a free action to gain one or more of the following benefits:  
:* '''Cloak of Thorns:''' The ranger may expend 1 or more quarry dice to do 3 points of damage per die expended to any enemy that attacks him with a melee attack (hit or miss) before the start of his next turn.  This damage cannot be reduced by DR, and the damage is dealt each time the ranger is attacked.  This use of quarry dice applies to any creature that attacks the ranger, not just the ranger's quarries. The pips showing on the dice expended are irrelevant.
:* '''Cloak of Thorns:''' (Any) The ranger may expend 1 or more quarry dice to do 3 points of damage per die expended to any enemy that attacks him with a melee attack (hit or miss) before the start of his next turn.  This damage cannot be reduced by DR, and the damage is dealt each time the ranger is attacked.  This use of quarry dice applies to any creature that attacks the ranger, not just the ranger's quarries. The pips showing on the dice expended are irrelevant.


:* '''Find Weakness:''' The ranger may expend 1 or more quarry dice to increase his critical hit range by 2 for each die expended for the next attack made against his quarry.  This use only applies to the ranger's next attack, but additional dice may be expended to boost future attacks as well. The pips showing on the dice expended are irrelevant.
:* '''Find Weakness:''' (Quarry Only) The ranger may expend 1 or more quarry dice to increase his critical hit range by 2 for each die expended for the next attack made against his quarry.  This use only applies to the ranger's next attack, but additional dice may be expended to boost future attacks as well. The pips showing on the dice expended are irrelevant.


:* '''Overcome Defense:''' The ranger may expend 2 quarry dice to deal damage to his quarry of a type the quarry is normally Hardened against (i.e. takes only half damage from that damage source), but only for his next attack made against the quarry. This use only applies to the ranger's next attack, but the ranger may spend 2 additional dice for each additional attack if he wishes. The pips showing on the dice expended are irrelevant.
:* '''Overcome Defense:''' (Quarry Only) The ranger may expend 2 quarry dice to deal damage to his quarry of a type the quarry is normally Hardened against (i.e. takes only half damage from that damage source), but only for his next attack made against the quarry. This use only applies to the ranger's next attack, but the ranger may spend 2 additional dice for each additional attack if he wishes. The pips showing on the dice expended are irrelevant.


:* '''Bypass Immunity:''' The ranger may expend 4 quarry dice to deal damage to his quarry of a type against which the quarry is normally Immune (i.e. takes no damage from that damage source), but only for his next attack made against the quarry. This use only applies to the ranger's next attack, but the ranger may spend 4 additional dice for each additional attack if he wishes. The pips showing on the dice expended are irrelevant.
:* '''Bypass Immunity:''' (Quarry Only) The ranger may expend 4 quarry dice to deal damage to his quarry of a type against which the quarry is normally Immune (i.e. takes no damage from that damage source), but only for his next attack made against the quarry. This use only applies to the ranger's next attack, but the ranger may spend 4 additional dice for each additional attack if he wishes. The pips showing on the dice expended are irrelevant.


:* '''Battle Wisdom:''' The ranger may expend 3 quarry dice to add his WIS modifier to all of his attack and damage rolls made against his quarry until the end of his current turn.  Expending more than 3 dice does not improve this ability. The pips showing on the dice expended are irrelevant.
:* '''Battle Wisdom:''' (Quarry Only) The ranger may expend 3 quarry dice to add his WIS modifier to all of his attack and damage rolls made against his quarry until the end of his current turn.  Expending more than 3 dice does not improve this ability. The pips showing on the dice expended are irrelevant.


=== Skinner (Ex) ===
=== Skinner (Ex) ===

Revision as of 01:32, 13 December 2016