Ranger: Difference between revisions

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:* '''Improve Trap Attacks:''' (Any) A ranger may allocate one or more dice from his quarry pool to add +1 per die expended to a trap's to-hit roll, after the roll is made, but before the results are resolved. The pips showing on the dice expended are irrelevant. This use of quarry dice need not be made against a designated quarry, but instead against any creature who has triggered one of the ranger's traps.
:* '''Improve Trap Attacks:''' (Any) A ranger may allocate one or more dice from his quarry pool to add +1 per die expended to a trap's to-hit roll, after the roll is made, but before the results are resolved. The pips showing on the dice expended are irrelevant. This use of quarry dice need not be made against a designated quarry, but instead against any creature who has triggered one of the ranger's traps.


:* '''Ghost Touch:''' (Quarry Only) A ranger may expend 1 die from his quarry pool to make his next attack affect his quarry as though it had the [[Ghost Touch]] magic weapon property.  This only affects the ranger's next attack, though additional quarry dice may be allocated per additional attack. The pips showing on the dice expended are irrelevant.
:* '''Ghost Touch:''' (Quarry Only) A ranger may expend 1 die from his quarry pool to make his next attack affect his quarry as though it had the [[Ghost Touch (Melee Weapon Magic Property)|Ghost Touch]] magic weapon property.  This only affects the ranger's next attack, though additional quarry dice may be allocated per additional attack. The pips showing on the dice expended are irrelevant.


Unless the quarry pool use specifically states otherwise, the ranger may spend multiple dice on a single use to gain its effects multiple times, or gain an additive effect from it.  Quarry pool uses must always be used against the Ranger's quarry target, except where the use specifically states it can be used against non-quarry targets.
Unless the quarry pool use specifically states otherwise, the ranger may spend multiple dice on a single use to gain its effects multiple times, or gain an additive effect from it.  Quarry pool uses must always be used against the Ranger's quarry target, except where the use specifically states it can be used against non-quarry targets.

Revision as of 17:54, 5 June 2019