Ranger: Difference between revisions

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'''[[Bailiwick|Bailiwick Skill]]:''' [[Naturalism]]
'''[[Bailiwick|Bailiwick Skill]]:''' [[Naturalism]]
'''[[Natural Talent]]:''' At character creation, all characters get ''natural talent'' with their bailiwick skill, and one additional skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


'''Skill Ranks per Level:''' 7 + Int modifier.
'''Skill Ranks per Level:''' 7 + Int modifier.
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|-
|-
! 1st
! 1st
| +1 || 2 || 2 || 0 || 2d6 || Align="Left" | Quarry Pool, Track, Trapper, Herb Lore || 0 || - || - || -
| +1 || 2 || 2 || 0 || 2d6 || Align="Left" | Quarry Pool, Track, Trapper, Herb Lore, [[#Natural_Talent_.28Ex.29|Natural Talent]] || 0 || - || - || -
|-  
|-  
! 2nd
! 2nd
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|-
|-
! 11th
! 11th
| +11/+6/+1 || 7 || 7 || 3 || 8d6 || Align="Left" | Quarry, Monster Lore || 2 || 2 || 1 || 0
| +11/+6/+1 || 7 || 7 || 3 || 8d6 || Align="Left" | Quarry, Monster Lore, [[#Natural_Talent_.28Ex.29|Natural Talent]] || 2 || 2 || 1 || 0
|-  
|-  
! 12th
! 12th
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=== Weapon and Armor Proficiency ===
=== Weapon and Armor Proficiency ===
A ranger is proficient with all simple and martial weapons and with light armor and medium armor, and light and heavy shields.
A ranger is proficient with all simple and martial weapons and with light armor and medium armor, and light and heavy shields.
=== Natural Talent (Ex) ===
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].


=== Track (Ex) ===
=== Track (Ex) ===
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|-
|-
! 21st
! 21st
| +21/+16/+11/+6  || +13 || +13 || +7 || 15d6 || Align="Left" | Ridge Runner, Lord of the Hunt || 4 || 4 || 3 || 2
| +21/+16/+11/+6  || +13 || +13 || +7 || 15d6 || Align="Left" | Ridge Runner, Lord of the Hunt, [[#Natural_Talent_.28Ex.29|Natural Talent]] || 4 || 4 || 3 || 2
|-  
|-  
! 22nd
! 22nd
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|-
|-
! 31st
! 31st
| +26/+21/+16/+11 || +18 || +18 || +12 || 22d6 || Align="Left" | The Horned God  || 6 || 6 || 5 || 4
| +26/+21/+16/+11 || +18 || +18 || +12 || 22d6 || Align="Left" | The Horned God, [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 5 || 4
|-  
|-  
! 32nd
! 32nd

Revision as of 16:24, 3 January 2018