Ranger: Difference between revisions

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Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid description option.  
Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid description option.  


In general, using a poultice provokes attacks of opportunities, whether it is thrown, consumed, sprinkled, or applied.  Unlike standard potions, the user may make a [[Caster Check]] to 'combat-cast' the poultice.  (If the user doesn't have a caster level, they instead make a [[Maneuver Offense]] check).  Targeted poultices generally follow the rules of the spell being mimicked, unless the player and GM agree to a description that changes it.  The player and GM must agree on the descriptive application of the poultice, as some environmental conditions or enemy tactics may interfere with a poultice in ways that spells cannot normally be disrupted.  Descriptions may sometimes result in the need for more than a single standard action to apply the poultice.  While this does reduce the power of the core ranger class's spell abilities, it is balanced by the fact that, unlike spells, poultices can be given to allies to use at their convenience.
In general, using a poultice provokes attacks of opportunities, whether it is thrown, consumed, sprinkled, or applied.  Unlike standard potions, the user may make a [[Concentration]] check using their Bailiwick skill to 'combat-cast' the poultice, versus a DC of 10 + (poultice level x 4).  If the user doesn't have a caster level, they instead still use their Bailiwick skill for the check).  Targeted poultices generally follow the rules of the spell being mimicked, unless the player and GM agree to a description that changes it.  The player and GM must agree on the descriptive application of the poultice, as some environmental conditions or enemy tactics may interfere with a poultice in ways that spells cannot normally be disrupted.  Descriptions may sometimes result in the need for more than a single standard action to apply the poultice.  While this does reduce the power of the core ranger class's spell abilities, it is balanced by the fact that, unlike spells, poultices can be given to allies to use at their convenience.


Poultices are not necessarily magical, though they might contain magical herbs in their concoction.  As such, passing through an anti-magic field may destroy prepared poultices, depending on their descriptive effects.  If the player's description of the poultice is convincingly non-magical, such poultices would be immune to anti-magic or dispel effects.  Players are encouraged to be creative, and should re-use descriptions they're happy with, or revise them if they come up with new ideas.  Rangers using Herb Lore are constantly improving their recipes and adapting to the herbs they have available, so changes to descriptions are perfectly acceptable.  However, once a poultice of a particular effect has been created, the description for it and other poultices granting the same effect cannot be changed until a new batch of poultices is created.
Poultices are not necessarily magical, though they might contain magical herbs in their concoction.  As such, passing through an anti-magic field may destroy prepared poultices, depending on their descriptive effects.  If the player's description of the poultice is convincingly non-magical, such poultices would be immune to anti-magic or dispel effects.  Players are encouraged to be creative, and should re-use descriptions they're happy with, or revise them if they come up with new ideas.  Rangers using Herb Lore are constantly improving their recipes and adapting to the herbs they have available, so changes to descriptions are perfectly acceptable.  However, once a poultice of a particular effect has been created, the description for it and other poultices granting the same effect cannot be changed until a new batch of poultices is created.

Revision as of 21:16, 11 November 2017