Reforging, Blood Quench: Difference between revisions

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| URL| Reforging,_Blood_Quench
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
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| Description| You employ an armorsmith to reforge your armor. Doing so completely retempers and reforges it, using a blood quench, resulting in a tougher version of the same armor.  This service is only offered in large cities or larger-sized settlements.   
| Description| You employ an armorsmith to reforge your armor or shield. While you could, in theory, use a blood quench on a weapon to change the dweomermetal, there is no reason to do so, and why spend the extra money for nothing? Doing so completely retempers and reforges the armor or shield, using a blood quench, resulting in a tougher version of itself.  This service is only offered in large cities or larger-sized [[Money_and_Merchants#Settlement_Sizes | settlements]], and takes a full day of work.   


A blood quench reforging can be applied to any medium, or heavy armor.  Once applied, the AC granted by the item is permanently increased by +1.  This has no effect on your Touch AC.  This is a non-magical process, and stacks with magical enhancement bonuses to the armor.  It also stacks with a [[Reforging, Brine Quench|Brine Quench Reforging]].
A blood quench reforging can be applied to any of the following:
* medium armor
* heavy armor
* heavy shield
* war shield
* tower shield


During this process, you may also choose to alter the dweomermetal used (or add a new one, if your existing armor does not have a dweomermetal already).  You must pay the cost for the new dweomermetal in addition to the cost of the reforging.  This step is optional, you do not need to change the dweomermetal of your armor if you do not wish to do so.
Once applied, the AC granted by the item is permanently increased by +1, either as an Armor Bonus (if applied to armor), or as a Shield Bonus (if applied to a shield).  This process permanently increases the base armor value of the item.  This is a non-magical process, and stacks with magical enhancement bonuses to the armor or shield.    It also stacks with a [[Reforging, Brine Quench|Brine Quench Reforging]], but the AC bonus granted does not stack with itself (i.e. you cannot perform two blood quenches on the same item to get +2 AC; a maximum of +1 AC is available per item reforged with this service).
 
During this process, you may also choose to alter the [[dweomermetals|dweomermetal]] used (or add a new one, if your existing armor does not have a dweomermetal already).  You must pay the cost for the new dweomermetal in addition to the cost of the reforging.  This step is optional, you do not ''need'' to change the dweomermetal of your armor if you do not wish to do so.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Reforge medium or heavy armor into a different dweomermetal (optionally) and permanently increase its AC.
| ShortDesc| Reforge medium- or heavy armor, heavy- war- or tower shield into a different dweomermetal (optionally) and permanently increase its AC.
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| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
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| Craft-DC| {{Skill-DC|Challenging|8}}
| Craft-DC| {{Skill-DC|Challenging|18}}
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Latest revision as of 14:03, 8 April 2020

  • Cost: 180,000 gp
  • Weight: 0 lbs.
You employ an armorsmith to reforge your armor or shield. While you could, in theory, use a blood quench on a weapon to change the dweomermetal, there is no reason to do so, and why spend the extra money for nothing? Doing so completely retempers and reforges the armor or shield, using a blood quench, resulting in a tougher version of itself. This service is only offered in large cities or larger-sized settlements, and takes a full day of work.

A blood quench reforging can be applied to any of the following:

  • medium armor
  • heavy armor
  • heavy shield
  • war shield
  • tower shield

Once applied, the AC granted by the item is permanently increased by +1, either as an Armor Bonus (if applied to armor), or as a Shield Bonus (if applied to a shield). This process permanently increases the base armor value of the item. This is a non-magical process, and stacks with magical enhancement bonuses to the armor or shield. It also stacks with a Brine Quench Reforging, but the AC bonus granted does not stack with itself (i.e. you cannot perform two blood quenches on the same item to get +2 AC; a maximum of +1 AC is available per item reforged with this service).

During this process, you may also choose to alter the dweomermetal used (or add a new one, if your existing armor does not have a dweomermetal already). You must pay the cost for the new dweomermetal in addition to the cost of the reforging. This step is optional, you do not need to change the dweomermetal of your armor if you do not wish to do so.