Repositioning (Melee Weapon Magic Property): Difference between revisions

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This special ability can only be placed on melee weapons.
This special ability can only be placed on melee weapons.


A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. If the wielder confirms a critical hit with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities .
A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. Once per round, if the wielder hits with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities .


* ''[[Creator]] feat, telekinesis; Cost +3 bonus''
* ''[[Creator]] feat, telekinesis; Cost +3 bonus''

Revision as of 22:29, 1 January 2016


Repositioning

  • Price: +3 bonus
  • Aura moderate enchantment; CL 10th; Weight -

This special ability can only be placed on melee weapons.

A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. Once per round, if the wielder hits with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities .

  • Creator feat, telekinesis; Cost +3 bonus