Resolute Creature: Difference between revisions
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{{Template:Pattern | |||
<!-- GENERAL ADJUSTMENTS --> | |||
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | |||
| CR-Adj| | |||
}}</onlyinclude> | |||
| Picture = | |||
| Picture-Text = | |||
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | |||
| Description| '''''Resolute Creature''''' is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern. Resolute Creature is also really useful for representing elite 'militaristic' monsters. Fire Giant commanders, Devils, highly-organized bands of Orcs or Ogres, or even simply Constituents who are corrupt members of the Watch or some foreign army, all can be represented by this pattern. | |||
}}</onlyinclude> | |||
| Short-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Short-Desc}}} | |||
| Short-Desc| This threatening creature is tidy, squared away, and well-presented. It seems to relish order, and despise the undisciplined. | |||
}}</onlyinclude> | |||
| Change-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Type}}} | |||
| Change-Type| | |||
}}</onlyinclude> | |||
| Add-Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Subtype}}} | |||
| Add-Subtype| Lawful | |||
}}</onlyinclude> | |||
| Change-Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Alignment}}} | |||
| Change-Alignment| True Lawful | |||
<!-- Values: Lawful Good, True Lawful, Lawful Evil, Pure Good, Neutral, Pure Evil, Chaotic Good, True Chaotic, Chaotic Evil --> | |||
}}</onlyinclude> | |||
<!-- ABILITY SCORES --> | |||
<!-- Except for INT, these stat changes are cosmetic and do not affect other numbers | |||
Just put in the number you want to ADD to the existing monster's stats --> | |||
| STR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|STR-Adj}}} | |||
| STR-Adj| | |||
}}</onlyinclude> | |||
| DEX-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|DEX-Adj}}} | |||
| DEX-Adj| | |||
}}</onlyinclude> | |||
| CON-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CON-Adj}}} | |||
| CON-Adj| | |||
}}</onlyinclude> | |||
| INT-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|INT-Adj}}} | |||
| INT-Adj| | |||
}}</onlyinclude> | |||
| WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}} | |||
| WIS-Adj| | |||
}}</onlyinclude> | |||
| CHA-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CHA-Adj}}} | |||
| CHA-Adj| | |||
}}</onlyinclude> | |||
<!-- NUMERICS --> | |||
<!-- These values adjust the BASE CR of the monster (not the adjusted CR). | |||
They should be how the pattern "pays" for the benefits provided in the non-numerics section --> | |||
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | |||
| Initiative-Adj| 1 | |||
}}</onlyinclude> | |||
| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | |||
| Ambush-Chance-Nudge| | |||
<!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | |||
positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | |||
}}</onlyinclude> | |||
| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | |||
| Skill-Perception-Adj| | |||
}}</onlyinclude> | |||
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | |||
| Hit-Points-Adj| | |||
}}</onlyinclude> | |||
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | |||
| Fort-Adj| | |||
}}</onlyinclude> | |||
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | |||
| Refl-Adj| | |||
}}</onlyinclude> | |||
| Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | |||
| Will-Adj| | |||
}}</onlyinclude> | |||
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | |||
| To-Hit-Adj| 1 | |||
}}</onlyinclude> | |||
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | |||
| Damage-Adj| | |||
}}</onlyinclude> | |||
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | |||
| Save-DC-Adj| | |||
}}</onlyinclude> | |||
| AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}} | |||
| AC-Adj| | |||
}}</onlyinclude> | |||
| Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}} | |||
| Maneuver-Offense-Adj| | |||
}}</onlyinclude> | |||
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | |||
| Maneuver-Defense-Adj| | |||
}}</onlyinclude> | |||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | |||
| Increase-All-Existing-Skills| | |||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | |||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | |||
if one is given; this is ONLY used if the monster has the skill already and the pattern does NOT | |||
specify a specific value for that skill. --> | |||
}}</onlyinclude> | |||
<!-- SPACE / REACH --> | |||
| Size-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Size-Adj}}} | |||
| Size-Adj| | |||
<!-- VALUES: a whole number between -2 to 2; this is how many size categories the base monster is changed by --> | |||
}}</onlyinclude> | |||
| Reach-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Reach-Adj}}} | |||
| Reach-Adj| | |||
<!-- VALUES: a whole number between -2 to 2; this is how many SQUARES of reach the base monster gains or loses --> | |||
}}</onlyinclude> | |||
<!-- SENSES --> | |||
| Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | |||
| Blind-to-Vision| | |||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | |||
| Blind-to-Sound=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Sound}}} | |||
| Blind-to-Sound| | |||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | |||
| Blind-to-Smell=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Smell}}} | |||
| Blind-to-Smell| | |||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | |||
| Low-Light-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Low-Light-Vision}}} | |||
| Low-Light-Vision| | |||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | |||
| Darkvision-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Darkvision-Range}}} | |||
| Darkvision-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Heartsight-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Heartsight-Range}}} | |||
| Heartsight-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | |||
| Keen-Hearing-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Precise-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Precise-Hearing-Range}}} | |||
| Precise-Hearing-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}} | |||
| Echolocation-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Scent-Range}}} | |||
| Scent-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Keen-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Scent-Range}}} | |||
| Keen-Scent-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Perfect-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Perfect-Scent-Range}}} | |||
| Perfect-Scent-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Airsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Airsense-Range}}} | |||
| Airsense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}} | |||
| Blindsense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Cloudsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Cloudsense-Range}}} | |||
| Cloudsense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}} | |||
| Lifesense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Mindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Mindsense-Range}}} | |||
| Mindsense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Tremorsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Tremorsense-Range}}} | |||
| Tremorsense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
| Watersense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Watersense-Range}}} | |||
| Watersense-Range| | |||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | |||
<!-- MOVE TYPES --> | |||
<!-- VALUES: a number in feet (in increments of 5). If creature already has this move type, | |||
this value is added to their existing speed for that move type. If they do not have the | |||
move type, they gain it at the listed speed. --> | |||
| Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}} | |||
| Increase-All-Existing-Moves| | |||
}}</onlyinclude> | |||
| Walk-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Walk-Speed}}} | |||
| Walk-Speed| | |||
}}</onlyinclude> | |||
| Burrowing-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Burrowing-Speed}}} | |||
| Burrowing-Speed| | |||
}}</onlyinclude> | |||
| Tunneling-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Tunneling-Speed}}} | |||
| Tunneling-Speed| | |||
}}</onlyinclude> | |||
| Earth-Glide-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Earth-Glide-Speed}}} | |||
| Earth-Glide-Speed| | |||
}}</onlyinclude> | |||
| Lesser-Climb-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Climb-Speed}}} | |||
| Lesser-Climb-Speed| | |||
}}</onlyinclude> | |||
| Greater-Climb-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Climb-Speed}}} | |||
| Greater-Climb-Speed| | |||
}}</onlyinclude> | |||
| Brachiating-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Brachiating-Speed}}} | |||
| Brachiating-Speed| | |||
}}</onlyinclude> | |||
| Vaulting-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Vaulting-Speed}}} | |||
| Vaulting-Speed| | |||
}}</onlyinclude> | |||
| Hover-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Hover-Speed}}} | |||
| Hover-Speed| | |||
}}</onlyinclude> | |||
| Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}} | |||
| Lesser-Flight-Speed| | |||
}}</onlyinclude> | |||
| Greater-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Flight-Speed}}} | |||
| Greater-Flight-Speed| | |||
}}</onlyinclude> | |||
| Lesser-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Swim-Speed}}} | |||
| Lesser-Swim-Speed| | |||
}}</onlyinclude> | |||
| Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}} | |||
| Greater-Swim-Speed| | |||
}}</onlyinclude> | |||
| Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}} | |||
| Jet-Speed| | |||
}}</onlyinclude> | |||
| Lesser-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Teleport-Speed}}} | |||
| Lesser-Teleport-Speed| | |||
}}</onlyinclude> | |||
| Greater-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Teleport-Speed}}} | |||
| Greater-Teleport-Speed| | |||
}}</onlyinclude> | |||
<!-- SPECIAL DEFENSES --> | |||
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | |||
| Special-Defenses-1| | |||
}}</onlyinclude> | |||
| Special-Defenses-2=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-2}}} | |||
| Special-Defenses-2| | |||
}}</onlyinclude> | |||
| Special-Defenses-3=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-3}}} | |||
| Special-Defenses-3| | |||
}}</onlyinclude> | |||
<!-- STRONG AGAINST --> | |||
| Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}} | |||
| Strong-Against-1| | |||
}}</onlyinclude> | |||
| Strong-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-2}}} | |||
| Strong-Against-2| | |||
}}</onlyinclude> | |||
| Strong-Against-3=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-3}}} | |||
| Strong-Against-3| | |||
}}</onlyinclude> | |||
<!-- WEAK AGAINST --> | |||
| Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}} | |||
| Weak-Against-1| | |||
}}</onlyinclude> | |||
| Weak-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-2}}} | |||
| Weak-Against-2| | |||
}}</onlyinclude> | |||
| Weak-Against-3=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-3}}} | |||
| Weak-Against-3| | |||
}}</onlyinclude> | |||
<!-- FEATS --> | |||
| Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | |||
| Add-Feat-1| | |||
}}</onlyinclude> | |||
| Add-Feat-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-2}}} | |||
| Add-Feat-2| | |||
}}</onlyinclude> | |||
| Add-Feat-3=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-3}}} | |||
| Add-Feat-3| | |||
}}</onlyinclude> | |||
<!-- SKILLS --> | |||
<!-- VALUES: a whole number between -6 to 6; this is the number of CRs the skill value is adjusted by --> | |||
| Add-Skill-Acrobatics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Acrobatics}}} | |||
| Add-Skill-Acrobatics| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Divinity=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Divinity}}} | |||
| Add-Skill-Bailiwick-Divinity| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Naturalism=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Naturalism}}} | |||
| Add-Skill-Bailiwick-Naturalism| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Reason=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Reason}}} | |||
| Add-Skill-Bailiwick-Reason| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Spellcraft=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Spellcraft}}} | |||
| Add-Skill-Bailiwick-Spellcraft| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Spycraft=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Spycraft}}} | |||
| Add-Skill-Bailiwick-Spycraft| | |||
}}</onlyinclude> | |||
| Add-Skill-Bailiwick-Warfare=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Warfare}}} | |||
| Add-Skill-Bailiwick-Warfare| | |||
}}</onlyinclude> | |||
| Add-Skill-Barter=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Barter}}} | |||
| Add-Skill-Barter| | |||
}}</onlyinclude> | |||
| Add-Skill-Bluff=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bluff}}} | |||
| Add-Skill-Bluff| | |||
}}</onlyinclude> | |||
| Add-Skill-Diplomacy=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Diplomacy}}} | |||
| Add-Skill-Diplomacy| | |||
}}</onlyinclude> | |||
| Add-Skill-Disable-Device=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Disable-Device}}} | |||
| Add-Skill-Disable-Device| | |||
}}</onlyinclude> | |||
| Add-Skill-Disguise=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Disguise}}} | |||
| Add-Skill-Disguise| | |||
}}</onlyinclude> | |||
| Add-Skill-Escape-Artist=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Escape-Artist}}} | |||
| Add-Skill-Escape-Artist| | |||
}}</onlyinclude> | |||
| Add-Skill-Handle-Animal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Handle-Animal}}} | |||
| Add-Skill-Handle-Animal| | |||
}}</onlyinclude> | |||
| Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | |||
| Add-Skill-Heal| | |||
}}</onlyinclude> | |||
| Add-Skill-Intimidate=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Intimidate}}} | |||
| Add-Skill-Intimidate| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Arcana=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Arcana}}} | |||
| Add-Skill-Knowledge-Arcana| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Deep-History=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Deep-History}}} | |||
| Add-Skill-Knowledge-Deep-History| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Dungeoneering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Dungeoneering}}} | |||
| Add-Skill-Knowledge-Dungeoneering| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Engineering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Engineering}}} | |||
| Add-Skill-Knowledge-Engineering| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Geography=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Geography}}} | |||
| Add-Skill-Knowledge-Geography| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-History=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-History}}} | |||
| Add-Skill-Knowledge-History| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Local=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Local}}} | |||
| Add-Skill-Knowledge-Local| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Logic=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Logic}}} | |||
| Add-Skill-Knowledge-Logic| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Nature=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Nature}}} | |||
| Add-Skill-Knowledge-Nature| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Nobility=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Nobility}}} | |||
| Add-Skill-Knowledge-Nobility| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Planes=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Planes}}} | |||
| Add-Skill-Knowledge-Planes| | |||
}}</onlyinclude> | |||
| Add-Skill-Knowledge-Religion=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Religion}}} | |||
| Add-Skill-Knowledge-Religion| | |||
}}</onlyinclude> | |||
| Add-Skill-Linguistics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Linguistics}}} | |||
| Add-Skill-Linguistics| | |||
}}</onlyinclude> | |||
| Add-Skill-Might=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Might}}} | |||
| Add-Skill-Might| | |||
}}</onlyinclude> | |||
| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}} | |||
| Add-Skill-Movement| | |||
<!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | |||
}}</onlyinclude> | |||
| Add-Skill-Perform=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Perform}}} | |||
| Add-Skill-Perform| | |||
}}</onlyinclude> | |||
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}} | |||
| Add-Skill-Piloting| | |||
}}</onlyinclude> | |||
| Add-Skill-Profession-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-1}}} | |||
| Add-Skill-Profession-1| | |||
}}</onlyinclude> | |||
| Add-Skill-Profession-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-2}}} | |||
| Add-Skill-Profession-2| | |||
}}</onlyinclude> | |||
| Add-Skill-Ride=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Ride}}} | |||
| Add-Skill-Ride| | |||
}}</onlyinclude> | |||
| Add-Skill-Sense-Motive=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sense-Motive}}} | |||
| Add-Skill-Sense-Motive| 3 | |||
}}</onlyinclude> | |||
| Add-Skill-Sleight-of-Hand=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sleight-of-Hand}}} | |||
| Add-Skill-Sleight-of-Hand| | |||
}}</onlyinclude> | |||
| Add-Skill-Stealth=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Stealth}}} | |||
| Add-Skill-Stealth| | |||
}}</onlyinclude> | |||
| Add-Skill-Survival=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Survival}}} | |||
| Add-Skill-Survival| | |||
}}</onlyinclude> | |||
| Add-Skill-Use-Magic-Device=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Use-Magic-Device}}} | |||
| Add-Skill-Use-Magic-Device| | |||
}}</onlyinclude> | |||
<!-- LANGUAGES --> | |||
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| Special-Ability-1-Name| Smite Chaos | |||
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| Special-Ability-1-Description| Once per encounter, as a swift action, a Resolute creature may choose one chaos-aligned creature to Smite. Once it has declared its Smite Chaos target, it adds a +3 bonus to melee attack rolls, and a damage bonus, against that target only, of {{Hit-Dice}} points of damage, inflicted as {{dmg|stilling}} damage. Smite Chaos persists until the target is dead or the end of the encounter. | |||
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'''Resolute Creature''' is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern. | '''Resolute Creature''' is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern. |
Revision as of 14:43, 29 January 2021
Resolute Creature Pattern (+ CR)
- Alignment: changes to True Lawful
- Subtype: add Lawful to subtypes
Resolute Creature is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern. Resolute Creature is also really useful for representing elite 'militaristic' monsters. Fire Giant commanders, Devils, highly-organized bands of Orcs or Ogres, or even simply Constituents who are corrupt members of the Watch or some foreign army, all can be represented by this pattern.
This threatening creature is tidy, squared away, and well-presented. It seems to relish order, and despise the undisciplined.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Movement Types:
Defense
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +3 CRs to its Sense Motive skill.
- Languages:
Special Abilities
Smite Chaos (Su; Resolute Creature Pattern)
Once per encounter, as a swift action, a Resolute creature may choose one chaos-aligned creature to Smite. Once it has declared its Smite Chaos target, it adds a +3 bonus to melee attack rolls, and a damage bonus, against that target only, of 2 points of damage, inflicted as stilling (energy, uncommon) damage. Smite Chaos persists until the target is dead or the end of the encounter.Resolute Creature is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern.
A Resolute Creature uses all of the base creature's statistics and abilities except as noted below.
CR (challenge rating)
Same as base creature +1.
Size and Type
The creature's Size does not change. Its Type remains the same but it gains the subtype Lawful.
Initiative Modifier
The creature's initiative modifier increases by +1.
Alignment
They become Lawful, if not already, rather than Chaotic of Neutral. They remain Good, Neutral, or Evil on the moral alignment axis.
Senses
All senses such as scent, tremorsense, keen hearing, etc. are unchanged.
Armor Class
Resolute Creatures gain +2 AC.
Hit Dice
No changes.
Defensive Ability
A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
Aura
Same as Base Creature.
SR
Same as Base Creature.
Special Defenses
The Resolute Creature gains ER/- equal to half its adjusted CR. It also gains DR/chaos equal to its CR.
Immunities
Same as the base creature, except any keywords of evil or good are changed to chaotic.
Weaknesses
Same as Base Creature.
Out of Combat
Same as base creature, except utterly, completely organized. They have a hierarchy of social status, follow strict rules and customs, love uniforms and rules and the strictures of law.
Speed
A Resolute Creature's base speed improves by ten feet in all movement categories it has.
Melee Attacks
No change.
Damage
No change.
Space and Reach
No Changes.
Offensive Ability
A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
Smite Chaos (Su)
Once per encounter, as a swift action, a Resolute creature may choose one non-lawfully-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice. Smite persists until the target is dead or the resolute creature rests.
Ability Scores
No changes.
Maneuver Offense and Maneuver Defense
+1 bonus to Maneuver Offense and Maneuver Defense.
Feats
Skills
Sense Motive, CR+12. This is useful for detecting targets for their Smite Chaos attack, if they have no other way of identifying a suitable victim (detect alignment, the PC who is picking its pocket, etc.). Note that also makes summoning Resolute creatures for non-lawful purposes a bit of a challenge if they figure out what you're doing...