Resolute Creature: Difference between revisions
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[[Category:Epic Path]][[Category:Monster_Templates_and_Roles]] | [[Category:Epic Path]][[Category:Monster_Templates_and_Roles]] | ||
'Resolute Creature' is an inherited template that can be added to any creature that is a | '''Resolute Creature''' is an inherited template that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this template. | ||
A Resolute Creature uses all of the base creature's statistics and abilities except as noted below. | A Resolute Creature uses all of the base creature's statistics and abilities except as noted below. | ||
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== Size and Type == | == Size and Type == | ||
The creature's Size does not change. | The creature's Size does not change. Its Type remains the same but it gains the subtype Lawful. | ||
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== Senses == | == Senses == | ||
All senses such as scent, tremorsense, keen hearing, etc are unchanged. | All senses such as scent, tremorsense, keen hearing, etc. are unchanged. | ||
== Armor Class == | == Armor Class == | ||
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'''Special Defenses:''' The Resolute Creature gains ER/- equal to half its adjusted CR. It also gains DR/chaos equal to its CR. | '''Special Defenses:''' The Resolute Creature gains ER/- equal to half its adjusted CR. It also gains DR/chaos equal to its CR. | ||
'''Immunities:''' Same as the base creature, except any keywords of | '''Immunities:''' Same as the base creature, except any keywords of "evil" or "good" are changed to chaos. | ||
'''Weaknesses:''' Same as Base Creature | '''Weaknesses:''' Same as Base Creature. | ||
===OUT OF COMBAT=== | ===OUT OF COMBAT=== | ||
Same as base creature, except utterly, completely organized. They have a | Same as base creature, except utterly, completely organized. They have a hierarchy of social status, follow strict rules and customs, love uniforms and rules and the strictures of law. | ||
== Speed == | == Speed == | ||
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== Melee Attacks == | == Melee Attacks == | ||
No change. | |||
== Damage == | == Damage == | ||
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A Resolute Creature gains the following abilities, which may be added to their Bestiary entry: | A Resolute Creature gains the following abilities, which may be added to their Bestiary entry: | ||
=== Smite Chaos (Su) === | |||
Once per | Once per encounter, as a swift action, a Resolute creature may choose one non-lawfully-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice. Smite persists until the target is dead or the resolute creature rests. | ||
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== Maneuver Offense and Maneuver Defense == | == Maneuver Offense and Maneuver Defense == | ||
+1 | +1 bonus to Maneuver Offense and Maneuver Defense. | ||
== Feats == | == Feats == | ||
== Skills == | == Skills == | ||
Sense Motive, CR+12, for | Sense Motive, CR+12, This is useful for detecting targets for their Smite Chaos attack, if they have no other way of identifying a suitable victim (''detect alignment'', the PC who is smiting it, the PC with an emergency backup pole and a sign that reads "I'm Lawful," etc.). Note that also makes summoning Resolute creatures for non-lawful purposes a bit of a challenge if they figure out what you're doing... |
Revision as of 01:49, 16 May 2017
Resolute Creature is an inherited template that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this template.
A Resolute Creature uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size does not change. Its Type remains the same but it gains the subtype Lawful.
Alignment
They become Lawful, if not already, rather than Chaotic of Neutral. They remain Good, Neutral, or Evil on the moral alignment axis.
Senses
All senses such as scent, tremorsense, keen hearing, etc. are unchanged.
Armor Class
Resolute Creatures gain +2 AC.
Hit Dice
No changes.
Defensive Ability
A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: The Resolute Creature gains ER/- equal to half its adjusted CR. It also gains DR/chaos equal to its CR.
Immunities: Same as the base creature, except any keywords of "evil" or "good" are changed to chaos.
Weaknesses: Same as Base Creature.
OUT OF COMBAT
Same as base creature, except utterly, completely organized. They have a hierarchy of social status, follow strict rules and customs, love uniforms and rules and the strictures of law.
Speed
A Resolute Creature's base speed improves by ten feet in all movement categories it has.
Melee Attacks
No change.
Damage
No change.
Space and Reach
No Changes.
Offensive Ability
A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
Smite Chaos (Su)
Once per encounter, as a swift action, a Resolute creature may choose one non-lawfully-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice. Smite persists until the target is dead or the resolute creature rests.
Ability Scores
No changes.
Base Attack Bonus
No changes.
Maneuver Offense and Maneuver Defense
+1 bonus to Maneuver Offense and Maneuver Defense.
Feats
Skills
Sense Motive, CR+12, This is useful for detecting targets for their Smite Chaos attack, if they have no other way of identifying a suitable victim (detect alignment, the PC who is smiting it, the PC with an emergency backup pole and a sign that reads "I'm Lawful," etc.). Note that also makes summoning Resolute creatures for non-lawful purposes a bit of a challenge if they figure out what you're doing...