Rift of Ruin (Spell): Difference between revisions

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| Description = This spell tears a rift in reality, creating an [[extradimensional]] hole with a depth of 60 feet. You must create the Rift on a horizontal surface of sufficient size. Since the Rift extends into the [[Abyss]], it does not displace the original underlying material or allow access to areas below the surface - you can create the Rift on the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any Large or smaller creature standing in the area where you conjure the Rift must make a [[REFL]] save to avoid falling into the Rift. If the REFL save is successful, the creature picks which side of the Rift it remains on once the Rift opens. Unattended objects or structures fully engulfed by the Rift automatically fall into it.
| Description = This spell tears a rift in reality, creating an [[extradimensional]] hole with a depth of 60 feet. You must create the Rift on a horizontal surface of sufficient size. Since the Rift extends into the [[Abyss]], it does not displace the original underlying material or allow access to areas below the surface - you can create the Rift on the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any Large or smaller creature standing in the area where you conjure the Rift must make a [[REFL]] save to avoid falling into the Rift. If the REFL save is successful, the creature picks which side of the Rift it remains on once the Rift opens. Unattended objects or structures fully engulfed by the Rift automatically fall into it.


 
:The walls of the Rift are covered by razor-sharp blades, while the Rift floor seethes with strange chewing vermin, boiling pools of acid, writhing shards of ice, and all manner of other chaotic and deadly manifestations of the Abyss. A creature that falls into the pit takes 6d6 points of [[Falling Down|





Revision as of 20:25, 12 July 2018