Ring of Ferocious Action +1: Difference between revisions

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Any time the wearer gives or receives a numeric bonus from a Teamwork Feat, [[Flank]], or the [[Aid Another]] action, that bonus increases by +1 as an enhancement bonus. Note that enhancement bonuses from multiple sources (like if six characters all bought copies of such a ring) do not stack.  
Any time the wearer gives or receives a numeric bonus from a Teamwork Feat, [[Flank]], or the [[Aid Another]] action, that bonus increases by +1 as an enhancement bonus. Note that enhancement bonuses from multiple sources (like if six characters all bought copies of such a ring) do not stack.  


Once per day, when the wearer gains the [[quelled]], [[prone]], [[splayed]], [[grappled]], or [[pinned]] condition from an enemy creature, they can negate that condition as a swift action. This does not prevent them from gaining such a condition again, it does not protect them from gaining such a condtion from a non-creature source (such as a trap or [[environmental effects
Once per day, when the wearer gains the [[quelled]], [[prone]], [[splayed]], [[grappled]], or [[pinned]] condition from an enemy creature, they can negate that condition as a swift action. This does not prevent them from gaining such a condition again, it does not protect them from gaining such a condtion from a non-creature source (such as a trap or [[Environmental Effects


Lastly, the Ring grants a +1 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks.
Lastly, the Ring grants a +1 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks.

Revision as of 17:49, 27 August 2019