Ring of Ferocious Action +3: Difference between revisions

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By touching the ring (while out of combat) and concentrating for a moment, a single ally who is NOT the attuned wearer may imbue it with a single teamwork feat the ally knows. Once imbued, the attuned wearer of the ring may use that feat when cooperating with the ally that imbued it, but not with any other creatures, even if they possess the same teamwork feat. If the ring is imbued with a new teamwork feat, it replaces the previous feat.
By touching the ring and concentrating for a full minute, a single ally who is NOT the attuned wearer may imbue it with a single teamwork feat the ally knows. Once imbued, the attuned wearer of the ring may use that feat when cooperating with the ally that imbued it, or any other allied creature that possess the same teamwork feat, as long as they did not also gain access to that feat from a magic item such as this ring (i.e. they either know the feat themselves, or were granted it by a class feature of another ally, such as a Warlord or Ranger). If the ring is imbued with a new teamwork feat, it replaces the previous feat.


Lastly, the Ring grants a +2 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks.
Lastly, the Ring grants a +2 enhancement bonus to [[Movement]] skill rolls for initiative rolls, climb checks, swim checks, or flight checks.

Revision as of 13:37, 2 September 2019