Rod of Swapping: Difference between revisions

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Revision as of 20:58, 26 September 2019

Rod of Swapping

Rod of Swapping

CL 3 Magic Rod • Weak Conjuration
Cost: 4,500 gp
Weight: 4 lbs.

This rod is made of a light silvery metal, with a comically oversized pry-hook at one end. It is surprisingly light for its size, and seems almost transparent if you catch a glimpse of it from the corner of an eye.

Wielders of this rod can utter a command word as a standard action to cast a Juxtaposition spell, using up one charge from the rod.

When the wielder pronounces the command word, they savagely 'hook' an enemy creature within 30 feet of their space to whom they have line of sight and line of effect. Then, with a powerful gesture, they use the rod to "pull" that creature toward their space.

If this rod is successfully activated, the target is allowed to make a Willpower save against a DC based on the creator level of the rod as shown below. If it fails this save, the wielder and the target switch spaces via a teleport of them both. If the target is too large to fit into the space the wielder vacates, the rod fails to move the creature, and instead the wielder is teleported adjacent to it in the closest unblocked, unoccupied space. If there is no available space for the wielder to fill, then the rod fails completely and the charge is expended to no effect.

If the target makes its saving throw, then it is treated as if there was no space to teleport it to. It remains in its space and the rod wielder is teleported adjacent to its space in the closest unblocked, unoccupied space. If there is no such adjacent space, then the rod does nothing.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
5 11,250 gp  19 5d6
6 15,000 gp  20 6d6
7 18,750 gp  20 7d6
8 24,000 gp  21 8d6+8
9 30,000 gp  21 9d6+9
10 37,500 gp  22 10d6+10
11 46,500 gp  23 11d6+11
12 56,250 gp  24 12d6+12
13 68,250 gp  25 13d6+13
14 84,000 gp  26 14d6+14
15 106,500 gp  28 15d6+15
16 144,750 gp  29 16d6+32
17 195,000 gp  29 17d6+34
18 270,000 gp  30 18d6+36
19 360,000 gp  31 19d6+38
20 480,000 gp  32 20d6+40
Creator Level Cost Save DC Damage Dealt
21 637,500 gp  33 21d6+42
22 855,000 gp  34 22d6+44
23 1,132,500 gp  35 23d6+46
24 1,500,000 gp  36 24d6+72
25 1,950,000 gp  37 25d6+75
26 2,625,000 gp  38 26d6+78
27 3,450,000 gp  39 27d6+81
28 4,650,000 gp  40 28d6+84
29 6,150,000 gp  42 29d6+87
30 8,175,000 gp  43 30d6+90
31 10,800,000 gp  45 31d6+93
32 14,175,000 gp  46 32d6+128
33 18,750,000 gp  47 33d6+132
34 24,825,000 gp  48 34d6+136
35 33,075,000 gp  49 35d6+140

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).