Rod of Swapping: Difference between revisions

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If a targeted creature has spell resistance, the wielder of the rod must first make a [[Bailiwick]] skill check against the target's [[Maneuver Defense]].  If they equal or exceed this number, the spell is resolved against the target as normal.  If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.
If a targeted creature has spell resistance, the wielder of the rod must first make a [[Bailiwick]] skill check against the target's [[Maneuver Defense]].  If they equal or exceed this number, the spell is resolved against the target as normal.  If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.


{{Rod-Costs|sp=3|max=35}}
{{Rod-Costs|sp=2|max=35}}


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   <!--  This text describes what this item actually does                                                      -->

Revision as of 20:58, 26 September 2019

Rod of Swapping

Rod of Swapping

CL 3 Magic Rod • Weak Conjuration
Cost: 4,500 gp
Weight: 4 lbs.

This rod is made of a light silvery metal, with a comically oversized pry-hook at one end. It is surprisingly light for its size, and seems almost transparent if you catch a glimpse of it from the corner of an eye.

Wielders of this rod can utter a command word as a standard action to cast a Juxtaposition spell, using up one charge from the rod.

When the wielder pronounces the command word, they savagely 'hook' an enemy creature within 30 feet of their space to whom they have line of sight and line of effect. Then, with a powerful gesture, they use the rod to "pull" that creature toward their space.

If this rod is successfully activated, the target is allowed to make a Willpower save against a DC based on the creator level of the rod as shown below. If it fails this save, the wielder and the target switch spaces via a teleport of them both. If the target is too large to fit into the space the wielder vacates, the rod fails to move the creature, and instead the wielder is teleported adjacent to it in the closest unblocked, unoccupied space. If there is no available space for the wielder to fill, then the rod fails completely and the charge is expended to no effect.

If the target makes its saving throw, then it is treated as if there was no space to teleport it to. It remains in its space and the rod wielder is teleported adjacent to its space in the closest unblocked, unoccupied space. If there is no such adjacent space, then the rod does nothing.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
3 4,500 gp  16 3d6
4 6,600 gp  17 4d6
5 9,000 gp  18 5d6
6 12,000 gp  19 6d6
7 15,000 gp  19 7d6
8 19,200 gp  20 8d6
9 24,000 gp  20 9d6
10 30,000 gp  21 10d6
11 37,200 gp  22 11d6
12 45,000 gp  23 12d6+12
13 54,600 gp  24 13d6+13
14 67,200 gp  25 14d6+14
15 85,200 gp  27 15d6+15
16 115,800 gp  28 16d6+16
17 156,000 gp  28 17d6+17
18 216,000 gp  29 18d6+18
19 288,000 gp  30 19d6+19
20 384,000 gp  31 20d6+20
Creator Level Cost Save DC Damage Dealt
21 510,000 gp  32 21d6+21
22 684,000 gp  33 22d6+22
23 906,000 gp  34 23d6+23
24 1,200,000 gp  35 24d6+48
25 1,560,000 gp  36 25d6+50
26 2,100,000 gp  37 26d6+52
27 2,760,000 gp  38 27d6+54
28 3,720,000 gp  39 28d6+56
29 4,920,000 gp  41 29d6+58
30 6,540,000 gp  42 30d6+60
31 8,640,000 gp  44 31d6+62
32 11,340,000 gp  45 32d6+64
33 15,000,000 gp  46 33d6+66
34 19,860,000 gp  47 34d6+68
35 26,460,000 gp  48 35d6+70

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).