Rod of Treachery

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Rod of Treachery

Rod of Treachery

CL 1 Magic Rod • Weak Illusion
Cost: 750 gp
Weight: 4 lbs.

This rod is a plain light mace. It looks not unusual in the slightest, although if closely inspected, will be noted to have unusually deep shadows around the spikes. Once noted, this is obvious to all.

Wielders of this rod can utter a command word as a standard action to cast a Shadow Weapon spell, using up one charge from the rod.

This rod draws upon the essential duality of all nature that is the font of Illusion, and when activated, it creates a quasi-real shadow weapon wherever it is used to draw the new weapon into existence. This shadow weapon can be of any type, melee, ranged, or projectile, light, one-handed, or two-handed. This illusory weapon cannot mimic any material properties such as dweomermetals or dural stone, but it faithfully creates all Weapon Qualities such as Adaptive Reach or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is created, it also has sufficient shadow ammunition (of any non-unique, non-material-based (dural is not allowed) type the caster wishes) for the combat at hand, although it must be reloaded as normal. A Shadow Weapon may be Small, Medium, or Large. Each shadow weapon lasts until the end of the wielders next encounter, or they end a full night's rest.

This weapon may be wielded by you or an ally in whose hands you draw the weapon into existence. Once willed into existence, the weapon cannot then be given to another, although it can be disarmed and then picked up again by the same user without penalty. If Sundered, a Shadow Weapon is dispelled.

The wielder or the creature they grant the weapon to may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type and the wielder's level. Proficiency is required or penalties accrue, and any feats (such as Weapon Specialization) or abilities (such as a Fighter's Exacting Strikes or a Monk's Echoing Strike) the wielder possesses that apply to the Shadow Weapon work normally.

The first time the wielder of a shadow weapon hits a creature with the weapon, the victim may make a saving throw as defined below to disbelieve; failure means the weapon deals damage normally, success means it only inflicts half normal damage, but the damage type is converted to fictive (energy, uncommon) damage.

The weapon may be used for Sunder combat maneuvers as normal.

If an attacked creature has Spell Resistance (SR), the wielder of the rod must make a Bailiwick skill check as a free action against that SR the first time the Shadow Weapon strikes it. If the weapon is successfully resisted, the weapon is dispelled. If not, the target may save to disbelieve as normal.

At 1st creator level, the weapon gains a +1 Enhancement Bonus to to-hit and damage, and if a thrown weapon, has the Returning property, as normal. At 5th creator level, the weapon gains a +2 Enhancement Bonus. At 9th-level, you may increase the Enhancement Bonus to +3. At 13th the bonus becomes +4, at 17th, +5, at 21st +6, at 25th level +7, at 29th level +8, and at 33rd level, +9.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  14 -
2 1,688 gp  15 -
3 2,813 gp  15 -
4 4,125 gp  16 -
5 5,625 gp  17 -
6 7,500 gp  18 -
7 9,375 gp  18 -
8 12,000 gp  19 -
9 15,000 gp  19 -
10 18,750 gp  20 -
11 23,250 gp  21 -
12 28,125 gp  22 -
13 34,125 gp  23 -
14 42,000 gp  24 -
15 53,250 gp  26 -
16 72,375 gp  27 -
17 97,500 gp  27 -
18 135,000 gp  28 -
19 180,000 gp  29 -
20 240,000 gp  30 -
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  31 -
22 427,500 gp  32 -
23 566,250 gp  33 -
24 750,000 gp  34 -
25 975,000 gp  35 -
26 1,312,500 gp  36 -
27 1,725,000 gp  37 -
28 2,325,000 gp  38 -
29 3,075,000 gp  40 -
30 4,087,500 gp  41 -
31 5,400,000 gp  43 -
32 7,087,500 gp  44 -
33 9,375,000 gp  45 -
34 12,412,500 gp  46 -
35 16,537,500 gp  47 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).