Rod of Twisted Intent

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Rod of Twisted Intent

Rod of Twisted Intent

CL 7 Magic Rod • Weak Enchantment
Cost: 22,500 gp
Weight: 4 lbs.

This rod is a gorgeous example of craftsmanship. The finest woods, ivory, and leathers, the most exquisitely chosen precious stones and gems, the very peak of artistry is lavished on every inch of this device. It is capped with a miniature representation of a crown, and if anything, the crown is even more lavish than the haft of the rod. The device is pleasing to look at and can bring a smile to almost any face.

Wielders of this rod can utter a command word as a standard action to cast a Charm Monster spell, using up one charge from the rod.

When the wielder pronounces the command word, a phrase like a friendly jest, the crown emits a palpable sensation of regal authority combined with pleasant bonhomie. One target creature within 30 feet is the subject of the rods power. You speak to the target creature, which must be alive and possess some sort of a mind, in an open and friendly way, as your words take on the regal aura of the device. The target may make a Will save against a DC defined below for the creator level of the rod to avoid the effect entirely. This effect is not obvious, but you are working the casting of a charm into your conversation. Anyone who observes this process who is not the target of the spell will notice you are doing something, although they may not know exactly what. This device is best used in private.

This charm makes one target creature (to include all Player Character races) regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, the spell automatically fails. Intimidate rolls and charm spells do not mix.

The spell does not enable you to control the charmed creature as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Diplomacy check against the creature's Sense Motive to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the creature's language to communicate your commands.

Note: The Rod of Twisted Intent makes the target your friend until the end of the wielder's next full night's rest. Once the effect expires, it is likely, depending upon the actions the target creature took and their awareness that you have used magic on them, that they will become hostile. While the spell lasts, it will treat you kindly (although maybe not your allies) and will generally help you as long as your interests align. All interactions are adjudicated by the GM. For example, if you use the rod to befriend an Orc, the Orc might share his grog with you and talk with you about the upcoming raid on a nearby settlement. If you asked him to help you fight some Skeletons, he might very well lend a hand. If you asked him to help you till a field, however, you might need to make that check to convince him to do it.


You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
7 22,500 gp  21 -
8 28,800 gp  22 -
9 36,000 gp  22 -
10 45,000 gp  23 -
11 55,800 gp  24 -
12 67,500 gp  25 -
13 81,900 gp  26 -
14 100,800 gp  27 -
15 127,800 gp  29 -
16 173,700 gp  30 -
17 234,000 gp  30 -
18 324,000 gp  31 -
19 432,000 gp  32 -
20 576,000 gp  33 -
Creator Level Cost Save DC Damage Dealt
21 765,000 gp  34 -
22 1,026,000 gp  35 -
23 1,359,000 gp  36 -
24 1,800,000 gp  37 -
25 2,340,000 gp  38 -
26 3,150,000 gp  39 -
27 4,140,000 gp  40 -
28 5,580,000 gp  41 -
29 7,380,000 gp  43 -
30 9,810,000 gp  44 -
31 12,960,000 gp  46 -
32 17,010,000 gp  47 -
33 22,500,000 gp  48 -
34 29,790,000 gp  49 -
35 39,690,000 gp  50 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 11,250 gp (minus cost of symbolic item).