Rod of the Celestial Koi: Difference between revisions

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When the wielder touches the activated rod to one or more creatures, (which can include the wielder), they infuse their limbs with the power to treat Wind as Water.  This spell grants the target the ability to [[swim]] through the air, merely by making a Skill Check.
When the wielder touches the activated rod to one or more creatures, (which can include the wielder), they infuse their limbs with the power to treat Wind as Water.  This spell grants the target the ability to [[swim]] through the air, merely by making a Skill Check.


If the target has a [[swim]] speed, it can move through the air at that speed, instantly and automatically. Otherwise, it must succeed at [[Movement (Swim)]] checks to move as if normally Swimmimg, although failing checks rarely will cause a target to drown, unless they cannot normally breathe air. Still air is treated as calm water, light or moderate wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environmental Effects]] page for details). This rod does not grant the ability to breathe air to creatures that normally . Purchasing a higher level rod makes the effect more difficult to dispel, which is quite important, as this effect does not gracefully lower affected creatures to the ground.
If the target has a [[swim]] speed, it can move through the air at that speed, instantly and automatically. Otherwise, it must succeed at [[Movement (Swim)]] checks to move as if normally Swimmimg, although failing checks rarely will cause a target to drown, unless they cannot normally breathe air. Still air is treated as calm water, light or moderate wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environmental Effects]] page for details). This rod does not grant the ability to breathe air to creatures that normally cannot. Purchasing a higher level rod makes the effect more difficult to dispel, which is quite important, as this effect does not gracefully lower affected creatures to the ground.


Note that like all spells and effects, if you ride a [[Mounts|Mount]], the effects of this spell also work on the mounts movement abilities. Which makes a Riding Whale even more awesome.
Note that like all spells and effects, if you ride a [[Mounts|Mount]], the effects of this spell also work on the mount's movement abilities. Which makes a Riding Whale even more awesome.


{{Rod-Costs|sp=3|max=35|save=N|dam=N}}
{{Rod-Costs|sp=3|max=35|save=N|dam=N}}

Latest revision as of 09:30, 2 November 2022

Rod of the Celestial Koi

Rod of the Celestial Koi

CL 5 Magic Rod • Weak Transmutation
Cost: 11,250 gp
Weight: 4 lbs.

This rod is made of heavy gold and creamy green and white jade, the entire thing sculpted in lush curves and swells, with representations of fish and clouds all commingled. The ends are capped with crenelated endcaps of black iron.

Wielders of this rod can utter a command word as a standard action to cast a Sky Swim spell, using up one charge from the rod.

When the wielder pronounces the command word and touches the rod to one or more willing creatures, the black iron endcaps spark with gold-pink energy and infuses the touched creature or creatures with power. This empowerment ends at the end of the current encounter, the next encounter, or after a full night's rest, whichever comes first. Each charge is sufficient to empower one creature up to a creator level of 15, two creatures per charge from creator level 16 to 29, and three creatures per charge at creator levels of 30 and higher. These creatures can be up to size Large.

When the wielder touches the activated rod to one or more creatures, (which can include the wielder), they infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to swim through the air, merely by making a Skill Check.

If the target has a swim speed, it can move through the air at that speed, instantly and automatically. Otherwise, it must succeed at Movement (Swim) checks to move as if normally Swimmimg, although failing checks rarely will cause a target to drown, unless they cannot normally breathe air. Still air is treated as calm water, light or moderate wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot swim through stronger winds (see the Environmental Effects page for details). This rod does not grant the ability to breathe air to creatures that normally cannot. Purchasing a higher level rod makes the effect more difficult to dispel, which is quite important, as this effect does not gracefully lower affected creatures to the ground.

Note that like all spells and effects, if you ride a Mount, the effects of this spell also work on the mount's movement abilities. Which makes a Riding Whale even more awesome.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
5 11,250 gp  - -
6 15,000 gp  - -
7 18,750 gp  - -
8 24,000 gp  - -
9 30,000 gp  - -
10 37,500 gp  - -
11 46,500 gp  - -
12 56,250 gp  - -
13 68,250 gp  - -
14 84,000 gp  - -
15 106,500 gp  - -
16 144,750 gp  - -
17 195,000 gp  - -
18 270,000 gp  - -
19 360,000 gp  - -
20 480,000 gp  - -
Creator Level Cost Save DC Damage Dealt
21 637,500 gp  - -
22 855,000 gp  - -
23 1,132,500 gp  - -
24 1,500,000 gp  - -
25 1,950,000 gp  - -
26 2,625,000 gp  - -
27 3,450,000 gp  - -
28 4,650,000 gp  - -
29 6,150,000 gp  - -
30 8,175,000 gp  - -
31 10,800,000 gp  - -
32 14,175,000 gp  - -
33 18,750,000 gp  - -
34 24,825,000 gp  - -
35 33,075,000 gp  - -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).