Rot Fly Breeder: Difference between revisions
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{{Template:Monster | |||
| CR = 7 | |||
| MonsterName = Rot Fly Breeder | |||
| Image = Giant_rot_fly_1.jpg | |||
<!--Value: file name and extension only (e.g. "monster_picture.jpg")--> | |||
| Role = | |||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | |||
| Description = Manifestations of filth and chaos, rot flies are scavengers and plague-carriers. They infest areas where a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats. | |||
Rot flies | :Rot flies have bodies approximately 8 feet long and around 4 feet wide. Each of their four wings is nearly 10 feet long, providing a 20 foot wingspan. Rot flies are pale, fleshy things, covered in sores. Their chaotic origins offer them a variety of appearances beyond that, with some rot flies bearing trunk-like ovipositors, while others may have black, shiny beaks like a squid's mouth. Rot flies have at least two segmented eyes (sometimes they have 3 or more), and their legs often end in chitinous piercing claws. | ||
:Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey sooner or later. If they can't kill their prey with brute damage, they nearly always kill it with the disease and corruption they pass on. | |||
:Rot flies typically only live about 3 weeks, but have very aggressive breeding cycles, they sleep only two hours a day, and most surprisingly, they are all females. Within two days of her birth, the rot fly enters a state of permanent pregnancy, laying as many as a hundred eggs per day. The eggs are fertilized by the chaotic magics which coruscate through the bodies of the rot flies. The eggs are injected into corpses or under the skin of living creatures and hatch within seconds of being laid. The rot fly larvae grow rapidly, and eat any meat they can find for the 48 hours it takes to molt into adulthood. | |||
| Alignment = Neutral Evil | |||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | |||
| Size = Large | |||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | |||
| Type = Vermin | |||
<!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin--> | |||
| Subtype = | |||
<!--If any--> | |||
= | | NudgeBasicLoreValue = | ||
<!-- This field lets you alter the DC of the basic knowledge check for this monster --> | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeFullLoreValue = +2 | |||
<!-- This field lets you alter the DC of the full knowledge check for this monster --> | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeInit = | |||
<!--CR 7 INITIATIVE = +3 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = [[Darkvision]] 60 ft. | |||
<!--List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | |||
<!-- [[Standard Vision]], [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Standard Hearing]], [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Standard Scent]], [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = 3 | |||
<!--CR 7 PERCEPTION = +11 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | |||
<!--CR 7 AC = 25 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | |||
<!--CR 7 TOUCH AC = 16 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = 1 | |||
<!--CR 7 FLAT-FOOTED AC = 21 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeHitPoints = 2 | |||
<!--CR 7 HIT POINTS = 102 --> | |||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any).--> | |||
<!-- SAVING THROWS --> | |||
| Fort = S | |||
| Refl = | |||
| Will = | |||
<!--CR 7 STRONG SAVE = +10; WEAK SAVE = +6 --> | |||
<!--Values: "S" (for Strong save), leave blank for Weak save | |||
* Most monsters have 1 strong save and 2 weak saves | |||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves--> | |||
| NudgeFort = | |||
: | | NudgeRefl = -1 | ||
| NudgeWill = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| SR = | |||
<!--Values: Y (for Yes), or leave blank--> | |||
| NudgeSR = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| SpecialDefenses = | |||
<!--Put any DR or ER values here--> | |||
| StrongAgainst = Immunity to Poison and Disease | |||
<!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added--> | |||
=== | | Hide-Type-Strong-Against-1 = | ||
'' | | Hide-Type-Strong-Against-2 = | ||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!--Values: Values: "Y" (for yes) or leave blank (to leave 'Strong Against' values for type (if any))--> | |||
'' | | Hide-Subtype-Strong-Against-1 = | ||
| Hide-Subtype-Strong-Against-2 = | |||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!--Values: Values: "Y" (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any))--> | |||
''' | | WeakAgainst = Delicate Wings (see below) | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | |||
'' | | Hide-Type-Weak-Against-1 = | ||
| Hide-Subtype-Weak-Against-1 = | |||
<!--Values: Values: "Y" (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any))--> | |||
| MoveTypes = Walk 10 ft., [[Hover]] 60 ft. | |||
<!--List the move type and distance (in feet). (E.g. "[[Jet]] 60 ft.") --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| NudgeSpace = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | |||
<!--NOTE: If type or subtype is "Swarm", the space will default to 10 ft.--> | |||
<!--NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium)--> | |||
= | | NudgeReach = -1 | ||
; | <!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | ||
<!--NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.--> | |||
<!--NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium)--> | |||
<!-- GENERAL ATTACK INFORMATION --> | |||
| MeleeOrNatural = Natural | |||
<!--REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks)--> | |||
; | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | |||
| IgnoreSecondary = | |||
<!--Values: "Y" to hide, or leave blank to show; Hides all information about a secondary attack, in the event that the monster has only a single attack during a full attack (e.g. swarms)--> | |||
<!-- PRIMARY ATTACK INFORMATION --> | |||
| PriAtkName = Beak | |||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | |||
Rot flies will not usually run from a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume. | | PriAtkNotes = plus Infectious Ataxia | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| PriAtkNotes-FullAtkOnly = plus Infectious Ataxia and Larval Infestation | |||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | |||
| PriAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| PriAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgePriToHit = | |||
<!--CR 7 PRIMARY TO-HIT = +13 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | |||
<!--CR 7 PRIMARY NATURAL DAMAGE = 1d8+9 --> | |||
<!--CR 7 PRIMARY MELEE DAMAGE = 1d8+10 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SECONDARY ATTACK INFORMATION --> | |||
| SecAtkName = Claws | |||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | |||
| SecAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| SecAtkNotes-FullAtkOnly = | |||
<!--use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank--> | |||
| SecAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| SecAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeSecToHit = | |||
<!--CR 7 SECONDARY TO-HIT = +13 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | |||
<!--CR 7 SECONDARY NATURAL DAMAGE = 1d6+3 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- TERTIARY ATTACK INFORMATION --> | |||
| TerAtkName = | |||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | |||
| TerAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| TerAtkNotes-FullAtkOnly = | |||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | |||
| TerAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| TerAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeTerToHit = | |||
<!--CR 7 TERTIARY TO-HIT = +13 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | |||
<!--CR 7 TERTIARY NATURAL DAMAGE = 1d8+9 --> | |||
<!--CR 7 TERTIARY MELEE DAMAGE = 1d8+10 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- QUATERNARY ATTACK INFORMATION --> | |||
| QuaAtkName = | |||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | |||
| QuaAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| QuaAtkNotes-FullAtkOnly = | |||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | |||
| QuaAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| QuaAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeQuaToHit = | |||
<!--CR 7 QUATERNARY TO-HIT = +13 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | |||
<!--CR 7 QUATERNARY NATURAL DAMAGE = 1d6+3 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- RANGED ATTACK INFORMATION --> | |||
| RangedAtkName = | |||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | |||
| HasRangedFullAttack = | |||
<!--Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIncrementDistance = | |||
<!--Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first--> | |||
| RangedAtkNumberOfIncrements = | |||
<!--Number of increments before max range of attack, thrown is 5 (default), projectile is 10--> | |||
| RangedAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| RangedAtkNotes-FullAtkOnly = | |||
<!--Use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | |||
| RangedAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeRangedToHit = | |||
<!--CR 2 RANGED TO-HIT = +13 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | |||
<!--CR 2 RANGED DAMAGE = 1d8+10 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SIEGE DAMAGE INFORMATION --> | |||
| SiegeDmgCapable = | |||
<!--Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications--> | |||
| SiegeAtkName = | |||
<!--Name of siege attack (e.g. "Bite" or "Hurled Rock")--> | |||
| SiegeAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.)--> | |||
| SiegeAtkIncrement = | |||
<!--Only used of above field is not blank; Range increment in feet (e.g. 20 ft.); max range is calculated from this--> | |||
| SiegeAtkNumberOfIncrements = | |||
<!--Number of increments before max range of attack, thrown is 5 (default), projectile is 10--> | |||
| NudgeSiegeCMB = | |||
<!--CR 2 SIEGE CMB = +12 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSiegeDamage = | |||
<!--CR 2 SIEGE DAMAGE = 1d2 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- ABILITY SCORES --> | |||
| Str = 20 | |||
| Dex = 17 | |||
| Con = 14 | |||
| Int = 7 | |||
| Wis = 8 | |||
| Cha = 6 | |||
| NudgeCMB = | |||
<!--CR 7 CMB = +11 --> | |||
| CMBNotes = | |||
<!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")--> | |||
| NudgeCMD = | |||
<!--CR 7 CMD = 23 --> | |||
| CMDNotes = | |||
<!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")--> | |||
<!-- FEATS --> | |||
| Feat1 = Fly-By Attack | |||
| Feat2 = | |||
| Feat3 = | |||
| Feat4 = | |||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | |||
<!-- SKILLS --> | |||
| Skill1 = | |||
| Skill2 = | |||
| Skill3 = | |||
| Skill4 = | |||
| NudgeSkill1 = | |||
| NudgeSkill2 = | |||
| NudgeSkill3 = | |||
| NudgeSkill4 = | |||
<!--CR 7 SKILLS = +11 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| Skill1Notes = | |||
| Skill2Notes = | |||
| Skill3Notes = | |||
| Skill4Notes = | |||
<!--Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass")--> | |||
<!-- LANGUAGES --> | |||
| Languages = Common (they can comprehend somewhat, but not speak it) | |||
<!--Comma-separated list--> | |||
<!-- SPECIAL ABILITIES --> | |||
<!-- ROLE-BASED SPECIAL ABILITIES --> | |||
| HideRoleReminder1 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder2 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder3 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder4 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
<!-- SPECIAL ABILITY 1 --> | |||
| Ability-1-Name = Infectious Ataxia | |||
| Ability-1-Type = Su | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-1-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | |||
| Ability-1-Description = Creatures struck by a rot fly's claw or beak must make a Fortitude save, DC {{#var:Special1SaveDC}}, or become [[Sickened]] for 1 round, as chaotic pestilence enters their bloodstream. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special1ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special1TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special1SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special1StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special1SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special1AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility1ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility1StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 2 --> | |||
| Ability-2-Name = Larval Infestation | |||
| Ability-2-Type = Su | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-2-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-2-Description = A creature successfully bitten by the beak of a rot fly has a larval egg deposited under its skin. This egg will hatch and begin eating its way through the creature's body on the round following its insertion. Creatures so infested take a 6-point [[Ruptured]] effect each round until healed. If the victim has any innate DR which does not come from armor, an item or a shield, that DR may be applied against this damage. This effect will continue until the victim is healed with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops the damage. A [[Heal]] check may also be used, with a DC of {{#var:Special2SaveDC}}. If the creature is bitten multiple times, this effect can stack, though a single heal check or instantaneous heal will clear all larval infestations on the targeted creature. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special2ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special2TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special2SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special2StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special2SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special2AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility2ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility2StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 3 --> | |||
| Ability-3-Name = Delicate Wings | |||
| Ability-3-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-3-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description = When the rot fly is reduced below half hit points (52 hit points), it loses its ability to fly and can only move along the ground. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special3ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special3TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special3SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special3StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special3SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special3AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility3ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility3StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 4 --> | |||
| Ability-4-Name = | |||
| Ability-4-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-4-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-4-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special4ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special4TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special4SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special4StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special4SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special4AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility4ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility4StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 5 --> | |||
| Ability-5-Name = | |||
| Ability-5-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-5-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-5-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special5ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special5TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special5SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special5StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special5SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special5AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility5ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility5StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 6 --> | |||
| Ability-6-Name = | |||
| Ability-6-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-6-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-6-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special6ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special6TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special6SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special6StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special6SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special6AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility6ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility6StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 7 --> | |||
| Ability-7-Name = | |||
| Ability-7-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-7-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-7-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special7ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special7TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special7SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special7StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special7SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special7AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility7ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility7TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility7SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility7StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility7SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility7AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 8 --> | |||
| Ability-8-Name = | |||
| Ability-8-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-8-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-8-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special8ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special8TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special8SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special8StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special8SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special8AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility8ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility8TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility8SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility8StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility8SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility8AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 9 --> | |||
| Ability-9-Name = | |||
| Ability-9-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-9-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-9-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special9ToHit}} To-Hit @ CR 7 = +13 | |||
{{#var:Special9TouchAttack}} Touch To-Hit @ CR 7 = +9 | |||
{{#var:Special9SaveDC}} Save DC @ CR 7 = 17 | |||
{{#var:Special9StandardDmg}} Std Damage @ CR 7 = 4d6 | |||
{{#var:Special9SwiftDmg}} Swift Damage @ CR 7 = 1d6+2 | |||
{{#var:Special9AlphaDmg}} Alpha Damage @ CR 7 = 7d6 | |||
--> | |||
| NudgeAbility9ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility9TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility9SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility9StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility9SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility9AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- COMBAT TACTICS --> | |||
| CombatTactics = Rot flies have simple priorities: eat meat, find places to plant their eggs, and occasionally sleep. They appear very aggressive because they're often too stupid to recognize a threat as anything other than a good place to put some eggs. | |||
:They will use their fly-by attack to try to sicken prey first, but will quickly try to use full attacks to deposit some eggs. | |||
:Rot flies will not usually run from a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = | |||
}} |
Revision as of 22:20, 10 December 2016
Rot Fly Breeder (CR 7)
Neutral Evil - Large - Vermin |
---|
Lore: | Know (Nature) | ||
14 | 31 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
24 | +14 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
115 | 57 | 11 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +9 |
Refl: | +3 |
Will: | +4 |
Strong Against:
- Immunity to Poison and Disease
Weak Against:
- Delicate Wings (see below)
Offense
Standard Attack (Melee):
- 1x Beak +12 (2d10+7/x2)
as undefined damage type
plus Infectious AtaxiaExpression error: Unexpected < operator.
Full Attack (Melee):
- 1x Beak +12 (2d10+7/x2)
as undefined damage type
plus Infectious Ataxia and Larval InfestationExpression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
20 |
STR |
17 |
DEX |
14 |
CON |
7 |
INT |
8 |
WIS |
6 |
CHA |
Skills:
- Perception: 14
- All other skills: 6 (no ranks)
Languages: Common (they can comprehend somewhat, but not speak it)
Feats:
- Fly-By Attack (EFFECT: Fly-By Attack (Feat))
Special Abilities
Infectious Ataxia (Su) |
Creatures struck by a rot fly's claw or beak must make a Fortitude save, DC , or become Sickened for 1 round, as chaotic pestilence enters their bloodstream. |
Larval Infestation (Su) |
A creature successfully bitten by the beak of a rot fly has a larval egg deposited under its skin. This egg will hatch and begin eating its way through the creature's body on the round following its insertion. Creatures so infested take a 6-point Ruptured effect each round until healed. If the victim has any innate DR which does not come from armor, an item or a shield, that DR may be applied against this damage. This effect will continue until the victim is healed with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops the damage. A Heal check may also be used, with a DC of . If the creature is bitten multiple times, this effect can stack, though a single heal check or instantaneous heal will clear all larval infestations on the targeted creature. |
Delicate Wings (Ex) |
When the rot fly is reduced below half hit points (52 hit points), it loses its ability to fly and can only move along the ground. |
Rot Fly Breeder
Manifestations of filth and chaos, rot flies are scavengers and plague-carriers. They infest areas where a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats.
- Rot flies have bodies approximately 8 feet long and around 4 feet wide. Each of their four wings is nearly 10 feet long, providing a 20 foot wingspan. Rot flies are pale, fleshy things, covered in sores. Their chaotic origins offer them a variety of appearances beyond that, with some rot flies bearing trunk-like ovipositors, while others may have black, shiny beaks like a squid's mouth. Rot flies have at least two segmented eyes (sometimes they have 3 or more), and their legs often end in chitinous piercing claws.
- Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey sooner or later. If they can't kill their prey with brute damage, they nearly always kill it with the disease and corruption they pass on.
- Rot flies typically only live about 3 weeks, but have very aggressive breeding cycles, they sleep only two hours a day, and most surprisingly, they are all females. Within two days of her birth, the rot fly enters a state of permanent pregnancy, laying as many as a hundred eggs per day. The eggs are fertilized by the chaotic magics which coruscate through the bodies of the rot flies. The eggs are injected into corpses or under the skin of living creatures and hatch within seconds of being laid. The rot fly larvae grow rapidly, and eat any meat they can find for the 48 hours it takes to molt into adulthood.
Combat Tactics
Rot flies have simple priorities: eat meat, find places to plant their eggs, and occasionally sleep. They appear very aggressive because they're often too stupid to recognize a threat as anything other than a good place to put some eggs.
- They will use their fly-by attack to try to sicken prey first, but will quickly try to use full attacks to deposit some eggs.
- Rot flies will not usually run from a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume.
Out of Combat
Rewards
XP: 3,200
Treasure: Sellable Goods worth 2,875 gp.
- Weight: 70 lbs. Volume: 2.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |