Rot Fly Propagator

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Rot Fly Propagator (CR 13)

GENERAL

CR 13 Hit Dice 19

XP 25,600

NE Large Vermin

Init +6; Senses Standard Darkvision 60 ft., Perception +20


DEFENSE

AC 34, touch 20, flat-footed 30 (+8 armor, +4 dex, +6 natural, +6 deflection)

hp 295

Fort +12, Ref +16, Will +12

Aura: -

SR: -

Special Defenses: -

Immunities: Poison, Disease

Weaknesses: Delicate Wings (See below)


OFFENSE

Speed 30 ft., Greater Flight 100 ft.

Space / Reach: 10 ft. / 10 ft.

Single Melee Bite +19 (2d8+15/x2) plus Infectious Ataxia

Full Melee

  • Bite +19 (2d8+15/x2) plus Infectious Ataxia, Larval Infestation
  • 2x Claws +19 (2d6+5/x2) plus Infectious Ataxia

Ranged Thrown Maggot +19 (2d8+9/x2), range increment 20 ft., max range 100 ft., plus Larval Infestation

Special Attacks Infectious Ataxia, Larval Infestation

Action Points 0


STATISTICS

Str 18, Dex 24, Con 22, Int 6, Wis 8, Cha 6

Base Atk +13; CMB +22; CMD 30

Feats Fly-by attack (EFFECT: as spring attack, except for flight)

Skills Fly +20

Languages Common (can understand somewhat, but not speak it)


SPECIAL ABILITIES

Infectious Ataxia (Su)

Creatures struck by a rot fly's claw or beak must make a Fortitude save, DC 22, or become Afflicted for 1 round, as chaotic pestilence enters their bloodstream. If a creature that is already Afflicted fails another save against Infectious Ataxia, they are instead Nauseated for 1 round.


Larval Infestation (Su)

A creature successfully bitten by the beak, or one struck by a Thrown Maggot of a rot fly has a larval egg deposited under its skin. This egg will hatch and begin eating its way through the creature's body on the round following its insertion. Creatures so infested take 3d6+2 points of damage each round until healed. If the victim has any innate DR which does not come from armor, an item or a shield, that DR may be applied against this damage. This effect will continue until the creature is healed with any instantaneous healing effect, though the healing provided does not restore any health to the victim; it merely stops the damage. A heal check may also be used, with a DC of 25. If the creature is bitten multiple times, this effect can stack, though a single heal check or instantaneous heal will clear all larval infestations on the targeted creature.

Note that this effect is exactly like a 3d6+2 point Bleed attack, except that multiple infestations can be applied to the same target multiple times, increasing the damage.


Delicate Wings (Ex)

When the rot fly is reduced below half hit points (148 hit points), it loses its ability to fly and can only move along the ground.


TREASURE

sell value of approximately 11,250 gp


COMBAT TACTICS

Rot flies have simple priorities: eat meat, find places to plant their eggs, and occasionally sleep. They appear very aggressive because they're often too stupid to recognize a threat as anything other than a good place to put some eggs.

They will use their fly-by attack to try to sicken prey first, but will quickly try to use full attacks to deposit some eggs.

Rot flies will not usually run from a fight if they've managed to plant any eggs, as they'd rather make sure their hatchery is good and dead before they leave it for their babies to consume.