Rudiment Spell (Feat): Difference between revisions

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| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
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}}</onlyinclude> (A a rudiment spell uses up a spell slot one level higher than the spell's actual level.)
}}</onlyinclude> (A a rudiment spell uses up a spell slot two levels higher than the spell's actual level.)


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:10, 17 September 2019


You can alter the foundational nature of your spells.

Prerequisites: Caster Level 11, Element Spell

Benefit: At the time this feat is chosen, you choose one energy type from the list of uncommon energy damage types (Uncommon (Desiccation,  Fictive,  Force,  Light,  Nascent,  Necrotic,  Negative,  Positive,  Psychic,  Radiant,  Scouring,  Stilling)). You may replace a spell's normal damage type with that energy type so it inflicts all damage in the new type, instead of the damage type it normally deals. Once chosen, this damage type may not be changed, except through the reselection rules.

Special: You can gain this feat multiple times. Each time the feat is chosen, a different uncommon damage type may be selected.

Level Increase: +2 (A a rudiment spell uses up a spell slot two levels higher than the spell's actual level.)