Sap (Weapon): Difference between revisions

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| Quality1 = Concealable
| Quality1 = Concealable
| Quality2 = Primitive Availability
| Quality2 = Primitive Availability
| Quality3 =  
| Quality3 = Subduing
| Quality4 =  
| Quality4 =  
| Quality5 =  
| Quality5 =  
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| Quality9 =  
| Quality9 =  


| Description = A sap is a striking weapon, usually quite flexible, which is made of soft materials around a heavily weighted head.  A sap requires skill to use well, and in the hands of a skilled user strikes surprisingly hard.  A sap is designed to render a foe unconscious, rather than kill them.  Every attack made with a sap that damages an opponent also inflicts the [[Secured]] condition on that target until the start of the wielder's next turn.  The Sap belongs to the "Close" weapon group.
| Description = A sap is a striking weapon, usually quite flexible, which is made of soft materials around a heavily weighted head.  A sap requires skill to use well, and in the hands of a skilled user strikes surprisingly hard.  A sap excels at attacks meant to render a foe unconscious, rather than kill them.  The Sap belongs to the "Close" weapon group.


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Latest revision as of 20:48, 16 January 2020

Sap Light (1-Hand) / Martial [edit]
Sap
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
1 gp 1d4 1d6 1d10 x2 - 2 lbs Bludgeoning (physical, common)
Weapon Qualities: Concealable, Primitive Availability, Subduing
A sap is a striking weapon, usually quite flexible, which is made of soft materials around a heavily weighted head. A sap requires skill to use well, and in the hands of a skilled user strikes surprisingly hard. A sap excels at attacks meant to render a foe unconscious, rather than kill them. The Sap belongs to the "Close" weapon group.