Scattered Zombie Parts: Revision history

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3 January 2021

  • curprev 22:2622:26, 3 January 2021Reese talk contribsm 46,239 bytes +735 Text replacement - "| NudgeSpace" to " <!-- MOVE TYPES --> <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; if they don't have that movement type, leave it blank -->...
  • curprev 16:5516:55, 3 January 2021Reese talk contribsm 45,504 bytes +826 Text replacement - "| NudgePerception" to " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-S...

2 January 2021

  • curprev 15:4715:47, 2 January 2021Reese talk contribsm 44,678 bytes +455 Text replacement - " <!-- Values: Heavy, Henchman, Killer, Leader, Legend, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> }}</onlyinclude> | Associated-Role-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Associated-Role-Notes}...

15 January 2020

  • curprev 15:4515:45, 15 January 2020Reese talk contribsm 44,223 bytes +24 Text replacement - " Effect list effect. Example: {{Ability-Dmg}} STR dilution and {{Standard-Dmg}} non-lethal damage per interval. Fruition list fruition. Examples: all non-lethal damage becomes lethal; victim dies;...

28 November 2019

27 November 2019

13 August 2019

31 July 2019

  • curprev 18:5118:51, 31 July 2019Reese talk contribsm 44,227 bytes −3 Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 17:5717:57, 31 July 2019Reese talk contribsm 44,230 bytes −3 Text replacement - "| SecAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Sec-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"

30 July 2019

  • curprev 23:1923:19, 30 July 2019Reese talk contribsm 44,233 bytes −3 Text replacement - " | PriAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to " | Pri-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 14:0314:03, 30 July 2019Reese talk contribsm 44,236 bytes −112 Text replacement - " | NudgeTouchAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> " to ""

20 April 2019

29 March 2019

1 August 2018

  • curprev 18:4118:41, 1 August 2018Reese talk contribsm 44,448 bytes +164 Text replacement - "\| PriAtkName = (.*) <!-- name of primary attack, weapons or natural attacks \(e\.g\. "Longsword" or "Bite"\) --> \| PriAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)",...
  • curprev 16:4716:47, 1 August 2018Reese talk contribsm 44,284 bytes +164 Text replacement - "\| SecAtkName = (.*) <!-- name of secondary attack, natural attacks only \(e\.g\. "Claw"\); leave blank for none --> \| SecAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)...
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