Second Chance (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Intrepid Tier (6-10)]]
| Category=[[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=Quick reflexes turn missed strikes into second chances.
| Flavor=Quick reflexes turn missed strikes into second chances.
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| Benefit=Once per encounter, when making a full attack action, you may re-roll one missed attack that was part of that full attack action. if you do not miss, this ability is not considered to be 'used up' and can be used again in the same combat, until it is actually used for a re-roll
| Benefit=Once per encounter, when you miss with a to-hit roll against an enemy, or you miss with a combat maneuver, you may re-roll the d20 roll. If the new roll succeeds, the attack (or combat maneuver) succeeds.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reroll a miss during a full attack action
| ShortDesc|Reroll a missed attack or failed combat maneuver
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Latest revision as of 19:49, 14 November 2020


Quick reflexes turn missed strikes into second chances.

Prerequisites: BAB +6, Combat Expertise (Feat)

Related: Second Chance, Improved (Feat)

Benefit: Once per encounter, when you miss with a to-hit roll against an enemy, or you miss with a combat maneuver, you may re-roll the d20 roll. If the new roll succeeds, the attack (or combat maneuver) succeeds.