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[[Category:Epic Path]]
[[Category:Bestiary]]
[[Category:CR 13]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Bestiary]] page.''


[[Image:Shadow1.jpg|384px|right|xx]]
== Shadow (CR 13) ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
=== GENERAL ===
'''CR''' 13  '''Hit Dice''' 19
'''XP''' 25,600
<alignment> <size> <racial keyword>
'''Init''' +6; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20
=== DEFENSE ===
'''AC''' 34, '''touch''' 20, '''flat-footed''' 24 (+10 dex, +14 armor)
'''hp''' 281
'''Fort''' +16, '''Ref''' +12, '''Will''' +12  <swap as needed; only one strong save>
'''Aura:''' -
'''SR:''' - <23, if any>
'''Special Defenses:''' -
'''Immunities:''' -
'''Weaknesses:''' -
=== OFFENSE ===
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
'''Single Melee''' <melee weapon> +19 (2d8+3/19-20x2)
: or: '''Single Melee''' Bite +19 (2d8+2/x2)
'''Full Melee''' 3x <melee weapon> +19 (2d8+3/19-20x2)
: or: '''Full Melee''' Bite +19 (2d8+2/x2), 2x Claws +19 (2d6/x2) Tail +19 (2d8+2/x2),
'''Ranged''' <optional ranged attack> +19 (2d8+3/x2) 
'''Special Attacks''' <copy from source; only list ability names here; describe below>
'''Action Points''' 0  <common monsters never have action points, named monsters often have one.>
=== STATISTICS ===
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>
'''Base Atk''' +13; '''CMB''' +23; '''CMD''' 36
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR>
'''Languages''' <copy from source>
=== SPECIAL ABILITIES ===
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>
; <ability name>
<ability description>
; <ability name>
<ability description>
=== TREASURE ===
sell value of approximately 11,250 gp
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>

Revision as of 21:04, 25 June 2014


xx

Shadow (CR 13)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 13 Hit Dice 19

XP 25,600

<alignment> <size> <racial keyword>

Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20


DEFENSE

AC 34, touch 20, flat-footed 24 (+10 dex, +14 armor)

hp 281

Fort +16, Ref +12, Will +12 <swap as needed; only one strong save>

Aura: -

SR: - <23, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +19 (2d8+3/19-20x2)

or: Single Melee Bite +19 (2d8+2/x2)

Full Melee 3x <melee weapon> +19 (2d8+3/19-20x2)

or: Full Melee Bite +19 (2d8+2/x2), 2x Claws +19 (2d6/x2) Tail +19 (2d8+2/x2),

Ranged <optional ranged attack> +19 (2d8+3/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +13; CMB +23; CMD 36

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 22>

<special attack damage (standard action): 7d6>

<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 11,250 gp


COMBAT TACTICS

<describe typical actions taken during combat here>