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'''XP''' 25,600
'''XP''' 25,600


<alignment> <size> <racial keyword>
CE, Medium, Undead


'''Init''' +6; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20
'''Init''' +6; '''Senses''' [[Standard Darkvision]] 60ft, Perception +20




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'''hp''' 295
'''hp''' 295


'''Fort''' +16, '''Ref''' +12, '''Will''' +12 <swap as needed; only one strong save>
'''Fort''' -, '''Ref''' +12, '''Will''' +12


'''Aura:''' -
'''Aura:''' -


'''SR:''' - <23, if any>
'''SR:''' -  


'''Special Defenses:''' -
'''Special Defenses:''' [[Incorporeal]]


'''Immunities:''' -
'''Immunities:''' [[Undead Immunities]]


'''Weaknesses:''' -
'''Weaknesses:''' -
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=== OFFENSE ===
=== OFFENSE ===
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
'''Speed''' [[Flight]] 40 ft.


'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
'''Space / Reach:'''  5 ft. / 5 ft.


'''Single Melee''' <melee weapon> +19 (2d8+9/19-20x2)
'''Single Melee''' Shadowy Fangs +14 Touch attack (2d8+15/x2 Negative Energy damage) + 1d6 Str damage


: or: '''Single Melee''' Bite +19 (2d8+15/x2)
'''Full Melee''' Shadowy Fangs +14 Touch Attack (2d8+15/x2 Negative Energy Damage) + 1d6 Str damage, 2x Shadowy Claws +19 (2d6+5/x2 Negative Energy damage)


'''Full Melee''' 3x <melee weapon> +19 (2d8+9/19-20x2)
'''Ranged''' None, but see Distorted Shadow


: or: '''Full Melee''' Bite +19 (2d8+15/x2), 2x Claws +19 (2d6+5/x2)
'''Special Attacks''' Distorted Shadow, Strength Damage


'''Ranged''' <optional ranged attack> +19 (2d8+9/x2) 
'''Action Points''' 0  
 
'''Special Attacks''' <copy from source; only list ability names here; describe below>
 
'''Action Points''' 0 <common monsters never have action points, named monsters often have one.>




=== STATISTICS ===
=== STATISTICS ===
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>
'''Str''' -, '''Dex''' 16, '''Con''' -, '''Int''' 6, '''Wis''' 12, '''Cha''' 15


'''Base Atk''' +13; '''CMB''' +22; '''CMD''' 30
'''Base Atk''' +13; '''CMB''' +22; '''CMD''' 30


'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
'''Feats''' -


'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR>
'''Skills''' Knowledge, Local +20, Stealth +24 (-6 in bright light)


'''Languages''' <copy from source>
'''Languages''' Common, Stilth






=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6>


<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>
; Distorted Shadow
Once per encounter, as a swift action, a Shadow may flicker and distort itself, throwing shard of itself in the area around it. While under the effects of Distorted Shadow, the shadow has reach 15 and gains the effect of Combat Reflexes, so it may make up to four attacks of opportunity. Distorted shadow lasts until the beginning of the Shadows next action round.




; <ability name>
; Strength Damage
<ability description>
All of a Shadow's bite attacks (Shadowy Fangs) inflict Strength damage. This is classed as special energy damage and is not considered resistable. Note that a shadow's attacks of opportunity DO inflict Str damage as well.  When a creatures Strength score reaches zero, they are dead, regardless of their hit point total.




; <ability name>
; Spawn Shadow
<ability description>
Any creature which is killed by the Shadow's Strength damage remains on the field of play.  On the killing shadow's initiative tick in the next round, a new Shadow is spawned in that square, with an initiative equal to the creating Shadow's initiative, and it may immediately begin taking actions.  Note that killing the spawning Shadow before the new shadow arrives WILL stop the new shadow from appearing.





Revision as of 19:23, 20 September 2015


xx

Shadow (CR 13)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 13 Hit Dice 19

XP 25,600

CE, Medium, Undead

Init +6; Senses Standard Darkvision 60ft, Perception +20


DEFENSE

AC 34, touch 20, flat-footed 30 (+8 armor, +4 dex, +6 natural, +6 deflection)

hp 295

Fort -, Ref +12, Will +12

Aura: -

SR: -

Special Defenses: Incorporeal

Immunities: Undead Immunities

Weaknesses: -


OFFENSE

Speed Flight 40 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Shadowy Fangs +14 Touch attack (2d8+15/x2 Negative Energy damage) + 1d6 Str damage

Full Melee Shadowy Fangs +14 Touch Attack (2d8+15/x2 Negative Energy Damage) + 1d6 Str damage, 2x Shadowy Claws +19 (2d6+5/x2 Negative Energy damage)

Ranged None, but see Distorted Shadow

Special Attacks Distorted Shadow, Strength Damage

Action Points 0


STATISTICS

Str -, Dex 16, Con -, Int 6, Wis 12, Cha 15

Base Atk +13; CMB +22; CMD 30

Feats -

Skills Knowledge, Local +20, Stealth +24 (-6 in bright light)

Languages Common, Stilth


SPECIAL ABILITIES

Distorted Shadow

Once per encounter, as a swift action, a Shadow may flicker and distort itself, throwing shard of itself in the area around it. While under the effects of Distorted Shadow, the shadow has reach 15 and gains the effect of Combat Reflexes, so it may make up to four attacks of opportunity. Distorted shadow lasts until the beginning of the Shadows next action round.


Strength Damage

All of a Shadow's bite attacks (Shadowy Fangs) inflict Strength damage. This is classed as special energy damage and is not considered resistable. Note that a shadow's attacks of opportunity DO inflict Str damage as well. When a creatures Strength score reaches zero, they are dead, regardless of their hit point total.


Spawn Shadow

Any creature which is killed by the Shadow's Strength damage remains on the field of play. On the killing shadow's initiative tick in the next round, a new Shadow is spawned in that square, with an initiative equal to the creating Shadow's initiative, and it may immediately begin taking actions. Note that killing the spawning Shadow before the new shadow arrives WILL stop the new shadow from appearing.


TREASURE

sell value of approximately 11,250 gp


COMBAT TACTICS

<describe typical actions taken during combat here>