Shadow: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 100: Line 100:


=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
The huge thing about Shadows is that they are incorporeal,so they are immune to non-magical attacks and take half damage from almost everything else.  Add in that they have touch attacks and can attack from inside walls, and it gets very unpleasant very quickly.
 
Shadows are not mindless, but they are not smart, either.  Their typical tactic is to hide inside the floor or walls of a room or corridor until they detect the living standing right next to them.  They will then take an attack action with a 50 percent miss chance on creatures that walk adjacent to them, and then emerge from the wall and engage in melee.
 
Shadows love melee, and will strive to go to full attacks as fast as possible, trying to Str drain an enemy to death to get some re-inforcements. Shadows will not work for flanks, but they will definitely move as much as they can through solid surfaces(most often the floor), to deny their foes opportunity attacks and to move into the back ranks of their enemies as fast as possible.
 
Shadows are smart enough to 'pile on' a given foe, to try and drain their Str until they die, so as to gain more spawns in the fight.
 
Shadows will usually only use their Distort Shadow power if they are having trouble reaching a foe.  They will get within fifteen feet and distort, and then make their attacks, and attack any foes who move in the area of their Distorted Shadow for as long as it lasts.

Revision as of 19:48, 20 September 2015


xx

Shadow (CR 13)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 13 Hit Dice 19

XP 25,600

CE, Medium, Undead

Init +6; Senses Standard Darkvision 60ft, Perception +20


DEFENSE

AC 34, touch 20, flat-footed 30 (+8 armor, +4 dex, +6 natural, +6 deflection)

hp 295

Fort -, Ref +12, Will +17

Aura: -

SR: -

Special Defenses: Incorporeal

  • Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects.
  • Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
  • May enter and move through solid objects, but must remain within one square of the surface. May attack adjacent living creatures from within solid objects with a 50 percent miss chance.


Immunities:

  • immune to all non-magical attack forms
  • all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
  • disease, poison, ability damage, ability drain, energy drain
  • death effects, necromancy effects, sleep effects
  • nonlethal damage
  • paralysis, stunning, fatigue, exhaustion
  • any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

Weaknesses: Cannot heal damage on its own (if it has no Int), but healed by negative energy.

OFFENSE

Speed Flight 40 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Shadowy Fangs +14 Touch attack (2d8+15/x2 Negative Energy damage) + 1d6 Str damage

Full Melee Shadowy Fangs +14 Touch Attack (2d8+15/x2 Negative Energy Damage) + 1d6 Str damage, 2x Shadowy Claws +19 (2d6+5/x2 Negative Energy damage)

Ranged None, but see Distorted Shadow

Special Attacks Distorted Shadow, Strength Damage

Action Points 0


STATISTICS

Str -, Dex 16, Con -, Int 6, Wis 12, Cha 15

Base Atk +13; CMB +22; CMD 30

Feats -

Skills Knowledge, Local +20, Stealth +24 (-6 in bright light)

Languages Common, Stilth


SPECIAL ABILITIES

Distorted Shadow

Once per encounter, as a swift action, a Shadow may flicker and distort itself, throwing shard of itself in the area around it. While under the effects of Distorted Shadow, the shadow has reach 15 and gains the effect of Combat Reflexes, so it may make up to four attacks of opportunity. Distorted shadow lasts until the beginning of the Shadows next action round.


Strength Damage

All of a Shadow's bite attacks (Shadowy Fangs) inflict Strength damage. This is classed as special energy damage and is not considered resistable. Note that a shadow's attacks of opportunity DO inflict Str damage as well. When a creatures Strength score reaches zero, they are dead, regardless of their hit point total.


Spawn Shadow

Any creature which is killed by the Shadow's Strength damage remains on the field of play. On the killing shadow's initiative tick in the next round, a new Shadow is spawned in that square, with an initiative equal to the creating Shadow's initiative, and it may immediately begin taking actions. Note that killing the spawning Shadow before the new shadow arrives WILL stop the new shadow from appearing.


TREASURE

sell value of approximately 11,250 gp


COMBAT TACTICS

The huge thing about Shadows is that they are incorporeal,so they are immune to non-magical attacks and take half damage from almost everything else. Add in that they have touch attacks and can attack from inside walls, and it gets very unpleasant very quickly.

Shadows are not mindless, but they are not smart, either. Their typical tactic is to hide inside the floor or walls of a room or corridor until they detect the living standing right next to them. They will then take an attack action with a 50 percent miss chance on creatures that walk adjacent to them, and then emerge from the wall and engage in melee.

Shadows love melee, and will strive to go to full attacks as fast as possible, trying to Str drain an enemy to death to get some re-inforcements. Shadows will not work for flanks, but they will definitely move as much as they can through solid surfaces(most often the floor), to deny their foes opportunity attacks and to move into the back ranks of their enemies as fast as possible.

Shadows are smart enough to 'pile on' a given foe, to try and drain their Str until they die, so as to gain more spawns in the fight.

Shadows will usually only use their Distort Shadow power if they are having trouble reaching a foe. They will get within fifteen feet and distort, and then make their attacks, and attack any foes who move in the area of their Distorted Shadow for as long as it lasts.