Shadow Mastiff: Difference between revisions

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m (Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...)
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description | A shadow mastiff is a creature that looks like a large dog, except that its coat is deep, supernatural black.  On a quick glance, a shadow mastiff may pass for an ordinary, if very large, dog; 'man's best friend'. However, on closer examination, the horrendous evil lurking in this creature is obvious.
| Description | A shadow mastiff is a creature that looks like a large dog, except that its coat is deep, supernatural black.  On a quick glance, a shadow mastiff may pass for an ordinary, if very large dog &mdash; 'man's best friend'. However, on closer examination, the horrendous evil lurking in this creature is obvious.


: Shadow mastiffs come from some dark place, some place outside this world, a shadowy place where the world is a twisted reflection of our own.  This is the Plane of Shadows, where even the best things, like mankind's loyal companions, are twisted and evil.
: Shadow mastiffs come from some dark place, some place outside this world, a shadowy place where the world is a twisted reflection of our own.  This is the Plane of Shadows, where even the best things, like mankind's loyal companions, are twisted and evil.
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   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


vs attacks with Dark or Negative energy
{{dmg|Tenebrous}} or {{dmg|Negative}} damage
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
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   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->


| WeakAgainst = '''''Vulnerable (1.5x damage):''''' Attacks with Light or Daylight (Solar) energy
| WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|Light}} or {{dmg|Sunlight}} damage
   <!-- Put any 'vulnerable' or 'defenseless' values here;
   <!-- Put any 'vulnerable' or 'defenseless' values here;
         vulnerabilities based on type (e.g. Vermin) are automatically added
         vulnerabilities based on type (e.g. Vermin) are automatically added
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = crushing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| PriAtkNotes = plus Trip
| PriAtkNotes = '''plus:''' Trip
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->


| Sec-Atk-Dmg-Type =  
| Sec-Atk-Dmg-Type = slashing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| SecAtkNotes = plus 1d6 Dark energy damage
| SecAtkNotes = '''plus:''' 1d6 points of {{dmg|Tenebrous}} damage
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment (50% miss chance). Artificial illumination, even a light or continual flame spell, does not negate this ability. A [[Daylight (Spell)]], however, will.
| Ability-1-Description = In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment (50% miss chance). Artificial illumination, such as from a [[Lightstone (Weak)|lightstone]] or a [[Light (Spell)]], does not negate this ability. A [[Daylight (Spell)]], however, will.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = If a shadow mastiff is targeted or damaged by an attack of any sort from beyond their melee reach, and their Shadow Blend ability is working, they may use [[Greater Teleport]], up to 60 feet, once per encounter, as a move action, to move adjacent to the enemy who dared to attack them.  If they attack the enemy with their Shadowy Maw attack in the same round as they use Shadowy Lunge, they attack against the target's flat-footed Armor Class.
| Ability-2-Description = If a shadow mastiff is targeted or damaged by an attack of any sort from beyond their melee reach, and their Shadow Blend ability is working, they may use [[Greater Teleport]], up to 60 feet, once per encounter as a move action, to move adjacent to the enemy who dared to attack them.  If they attack the enemy with their Shadowy Maw attack in the same round as they use Shadowy Lunge, they attack against the target's flat-footed AC.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = As a swift action, a Shadow Mastiff can exude menace, inspiring fear in nearby enemies.  All enemies within 100 feet of the Shadow Mastiff must make a Will save against a DC of {{#var:Special3SaveDC}}, or become [[Startled]] until the end of the encounter.  This is a mind-affecting fear effect.  If a creature is already [[Startled]] when affected by Menace, they instead become [[Panicked]] for one round, after which they are [[Startled]] until the end of the counter.
| Ability-3-Description = As a swift action, a Shadow Mastiff can exude menace, inspiring fear in nearby enemies.  All enemies within 100 feet of the Shadow Mastiff become [[Startled]] until the end of the encounter unless they succeed on a Will save, DC {{Save-DC}} (a successful save negates this effect).  This is a fear effect.  If a creature fails a save while already [[Startled]] by a previous use of ''Menace'', they instead become [[Panicked]] for one round, after which they are [[Startled]] until the end of the encounter.
 
:Creatures subjected to ''Menace'' can only be forced to save against it up to once per round.  Once a creature has rolled a save against ''Menace'', succeed or fail, that creature can ignore the subsequent uses of ''Menace'' (but not its effects) until the following round.


:Creatures subjected to Menace can only be forced to save against it up to once per round.  Once a creature has rolled a save against Menace, succeed or fail, that creature can ignore the subsequent uses of Menace (but not its effects) until the following round.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-4-Description = A shadow mastiff that hits with its Shadowy Maw attack can attempt to trip the opponent as a free action without provoking an attack of opportunity, rolling their [[Maneuver Offense]] (1d20 + {{#var:Special4-Maneuver-Offense}}) against their target's [[Maneuver Defense]]. If the attempt fails, the opponent cannot attempt to trip the shadow mastiff in return.
| Ability-4-Description = A shadow mastiff that hits with its Shadowy Maw attack can attempt to [[trip]] the opponent as a free action without provoking an attack of opportunity, rolling their [[Maneuver Offense]] (1d20 + {{Maneuver-Offense}}) against their target's [[Maneuver Defense]]. If the attempt fails, the opponent cannot attempt to trip the shadow mastiff in return.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
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| OutOfCombat = Shadow Mastiffs are surprisingly not very popular as pets of other monster clans, mainly because they are nearly impossible to leash or control, thanks to their Shadowy Lunge power.  In addition, their temperament is bad in the extreme.   
| OutOfCombat = Shadow Mastiffs are surprisingly not very popular as pets of other monster clans, mainly because they are nearly impossible to leash or control, thanks to their Shadowy Lunge power.  In addition, their temperament is bad in the extreme.   


:Instead, if Shadow Mastiffs are found with other monsters, they are treated as working companions, not pets, typically housed seperately from others and placed strategically in the way of invaders. Given how mean and aggressive a Shadow Mastiff is, they will perform their duty without prompting.
:Instead, if Shadow Mastiffs are found with other monsters, they are treated as working companions, not pets, typically housed separately from others and placed strategically in the way of invaders. Given how mean and aggressive a Shadow Mastiff is, they will perform their duty without prompting.





Revision as of 15:58, 5 February 2019