Shadow Mastiff: Difference between revisions

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m (Text replacement - "(50% miss chance)" to "(automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies)")
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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
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| Ability-1-Description = In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies). Artificial illumination, such as from a [[Lay Magic#Lightstone (Average)|lightstone]] or a [[Light (Sorcerer/Wizard Spell)]], does not negate this ability. A [[Daylight (Sorcerer/Wizard Spell)]], however, will.
| Ability-1-Description = In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it [[Combat#Total_Concealment | Total Concealment]] (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square your target actually occupies). Artificial illumination, such as from a [[Lay Magic#Lightstone (Average)|lightstone]] or a [[Light (Sorcerer/Wizard Spell)]], does not negate this ability. A [[Daylight (Sorcerer/Wizard Spell)]], however, will.


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Shadow Mastiffs also have Spring Attack, allowing them to use their excellent speed to run into a fight, make a bite attack, and run back out.  This forces enemies to move up to the Mastiff, possibly provoking attacks of opportunity from their startled allies. Even worse, if someone attacks the beasts from range, then the next round the offended Mastiff will use Shadowy Lunge to exact revenge.  More than one hapless Wizard has expired suddenly and terribly after hitting Shadow Mastiffs with a fireball, only to be buried under a swarm of enraged beasts that suddenly appeared adjacent to them...with flanks, and attacking against their flat-footed armor class.
Shadow Mastiffs also have Spring Attack, allowing them to use their excellent speed to run into a fight, make a bite attack, and run back out.  This forces enemies to move up to the Mastiff, possibly provoking attacks of opportunity from their startled allies. Even worse, if someone attacks the beasts from range, then the next round the offended Mastiff will use Shadowy Lunge to exact revenge.  More than one hapless Wizard has expired suddenly and terribly after hitting Shadow Mastiffs with a fireball, only to be buried under a swarm of enraged beasts that suddenly appeared adjacent to them...with flanks, and attacking against their flat-footed armor class.


Once enemies move to engage, the Mastiff is usually pretty happy to take full attacks, but may use spring attack to find a flank or reposition themselves.  Shadow Mastiffs are not brilliant, but have animal cunning, and a solid understanding of pack tactics, and will use their 50 percent miss chance to try and set up flanks, attack prone foes, and generally be terribly dangerous.  
Once enemies move to engage, the Mastiff is usually pretty happy to take full attacks, but may use spring attack to find a flank or reposition themselves.  Shadow Mastiffs are not brilliant, but have animal cunning, and a solid understanding of pack tactics, and will use their [[Combat#Total_Concealment | Total Concealment]] to try and set up flanks, attack prone foes, and generally be terribly dangerous.  


Shadow Mastiffs will flee a combat if clearly outmatched by their enemies, and especially if their Shadow Blend power has been negated.
Shadow Mastiffs will flee a combat if clearly outmatched by their enemies, and especially if their Shadow Blend power has been negated.

Revision as of 20:24, 22 January 2022