Shatter (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
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| Components|V, S, M/DF
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}}</onlyinclude> (a chip of mica)
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| Target|5-ft.-radius spread; or one solid object or one crystalline creature
| Target|5-ft.-radius spread; or one solid object or one creature
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| Description = ''Shatter'' creates a loud, ringing noise that [[Breaking Objects|break]]s brittle, non-magical objects; [[Sunder]]s a single solid, non-magical object; or damages a crystalline creature.
| Description = ''Shatter'' creates a loud, ringing noise that [[Breaking Objects|break]]s brittle, non-magical objects; [[Sunder]]s a single solid, non-magical object; or damages a nearby creature.


:Used as an area attack, ''Shatter'' destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
: Used as an area attack, ''Shatter'' destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered, gaining the [[Broken]] condition.


:Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per [[caster level]]. Targeted against a crystalline creature (of any weight), ''Shatter'' deals 1d6 points of [[Sonic Damage]] per caster level (maximum 10d6), with a [[FORT]] save for half damage.
: Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per [[caster level]]. For example, if used against a weapon held in a foe's hand, it simply inflicts 1 point of siege damage (reducing durability by 1), as if you had successfully sundered it.
 
: Finally, you may target an enemy creature within range, inflicting 1d4 points of [[Sonic Damage]] per two caster levels (maximum 10d4), with a [[FORT]] save for half damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Sonic vibration damages objects or crystalline creatures.
| ShortDesc|Sonic vibration damages objects or an enemy creature.
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}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
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<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
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Revision as of 18:45, 21 April 2018

Level: Bard 2Cleric 2Sorcerer/Wizard 2
School: evocation [sonic]
Domain: destruction 2
Elemental School: earth 2, metal 2

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (a chip of mica)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: 5-ft.-radius spread; or one solid object or one creature
Duration: instantaneous
Saving Throw: WILL negates (object); WILL negates (object) or FORT half; see text
Save DC:
Spell Resistance: Yes

Description

Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; Sunders a single solid, non-magical object; or damages a nearby creature.
Used as an area attack, Shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered, gaining the Broken condition.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. For example, if used against a weapon held in a foe's hand, it simply inflicts 1 point of siege damage (reducing durability by 1), as if you had successfully sundered it.
Finally, you may target an enemy creature within range, inflicting 1d4 points of Sonic Damage per two caster levels (maximum 10d4), with a FORT save for half damage.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30