Shatter Resolve (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Reese moved page Shatter Resolve to Shatter Resolve (Feat))
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats


''Go back to [[ General Feats ]] page.''
| Category=[[Category:Cleric Feats]][[Category:Paladin Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=Damaging a foe with negative energy causes despair.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, Channel Divinity class feature
}}</onlyinclude>


; Shatter Resolve
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


Damaging a foe with negative energy causes despair.
| Benefit=When you use your channel divinity ability to channel negative energy to damage a living creature, you also fill it with fear. A living creature that is affected by your channel divinity ability and fails its Will save to halve the damage also becomes [[Shaken]] until the end of your next round.


Prerequisites: Channel divinity class feature


Benefit: When you use your channel divinity ability to damage a creature, you fill it with fear. A creature that is affected by your channel divinity ability and fails its Will save to halve the damage also becomes shaken for a number of rounds equal to the number of dice used to calculate the damage caused by the channel divinity ability (so if you deal 1d6 points of damage, the condition lasts 1 round; if 2d6 points of damage, then 2 rounds, and so on).
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes [[Shaken]]
}}</onlyinclude>
 
}}

Latest revision as of 13:24, 13 April 2020


Damaging a foe with negative energy causes despair.

Prerequisites: Level 6, Channel Divinity class feature

Benefit: When you use your channel divinity ability to channel negative energy to damage a living creature, you also fill it with fear. A living creature that is affected by your channel divinity ability and fails its Will save to halve the damage also becomes Shaken until the end of your next round.