Shattering Creature: Difference between revisions
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Revision as of 19:56, 16 February 2021
Shattering Creature Pattern (+2 CR)
- Subtype: add Shattering to subtypes
Shattering Creature is a pattern that can be added to any creature to give them a massive offensive 'punch'. Shattering Creatures possess an eerie supernatural ability to land a heavy blow once per encounter. Maybe their weapons hum like tuning forks with poorly-suppressed power, that they can release at will. Maybe they snap their fingers and a thousand phantom blades swing at all who oppose them. Maybe they whistle up angry spirits, or call on their ancestors, or stamp a foot in petulant anger, or even just have a really big club.
Regardless of how they do it, Shattering Creatures are very tough to defend against, and shake up stout defensive lines, causing enemies to stumble and fall. Players need to be tough to handle these guys, so be sure you put them to the test!
This creature seems far too confident when facing many enemies. It seems dangerous, as if it can attack everything at once.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Movement Types:
- Increase all move speeds by 10 ft.
Defense
- AC: +1 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages: