Shield Magic Properties

From Epic Path
Revision as of 14:45, 8 May 2019 by Reese (talk | contribs)
Jump to navigation Jump to search

Magic shield properties grant the wearer special abilities while the shield is equipped. These abilities vary greatly, and can be quite powerful.

A magic shield cannot have any magic shield properties applied to it unless it has at least a +1 Enhancement bonus also applied to it. For example, you cannot make a heavy steel shield with the +2 magic shield property of Lesser Energy Warding unless it has at least a +1 enhancement bonus. No shield may be enchanted with Epic magic shield properties unless it has an Enhancement bonus of at least +6.

No more than a total of +5 worth of magic properties (the sum of all pluses of all properties applied) can be enchanted onto a shield if the wielder is level 20 or less. A maximum of +9 worth of magic properties is possible if the character is at least level 21.

Important Note: If a character has more than one item equipped which provides magic shield properties, only the item with the highest enhancement bonus actually provides benefits to the wearer (in the event they are the same, the wearer may choose which item functions and which is dormant). The lesser item's magic shield properties provide no benefits whatsoever, even if they are 'always on' abilities, unless the greater item is stowed away.

+1 Shield Magic Properties

Magic Item Name Description Cost
Bashing Add +2 base weapon damage to your shield when shield bashing +1
Blinding Blind enemies within 20 feet up to twice per day +1
Clangorous Clangorous (Shield Magic Property) Clangorous (Shield Magic Property)
Cloaking, Least Grants the wearer a +2 resistance bonus to saving throws. +1
Fortification, Light Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. +1
Grinding Enemies grappling you take damage +1
Impervious The shield is much harder to destroy +1
Ramming Make opportunity attacks while moving +2

+2 Shield Magic Properties

Magic Item Name Description Cost
Cloaking, Minor Grants the wearer a +3 resistance bonus to saving throws. +2
Energy Warding, Lesser Grants Energy Resistance (ER) versus Common energy damage types. +2
Invulnerability, Lesser Grants Damage Resistance (DR) versus Common physical damage types. +2
Spell Resistance, Minor Wearer gains spell resistance +2
Wyrmsbreath A Wyrmsbreath shield can make a breath weapon attack in a 15-foot cone of one energy type. +2

+3 Shield Magic Properties

Magic Item Name Description Cost
Arcanist Lowers the spell failure chance by fifteen percent. +3
Cloaking, Common Grants the wearer a +4 resistance bonus to saving throws. +3
Fortification, Moderate Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. +3
Hosteling Store mounts, familiars, and/or animal companions safely within your shield +3
Radiant Shield gives off light on command and can reveal nearby concealed or invisible creatures +3
Spell Resistance, Lesser Wearer gains spell resistance +3

+4 Shield Magic Properties

Magic Item Name Description Cost
Cloaking, Moderate Grants the wearer a +5 resistance bonus to saving throws. +4
Energy Warding, Common Grants Energy Resistance (ER) versus Common energy damage types. +4
Innkeepers Innkeepers (Shield Magic Property) Innkeepers (Shield Magic Property)
Invulnerability, Common Grants Damage Resistance (DR) versus Common physical damage types. +4
Spell Resistance, Improved Wearer gains spell resistance +4

+5 Shield Magic Properties

Magic Item Name Description Cost
Cloaking, Balanced Grants the wearer a +6 resistance bonus to saving throws. +5
Determination Shield restores wearer to their bloodied value of hit points when they are reduced to 0 or fewer hit points +5
Energy Warding, Improved Grants Energy Resistance (ER) versus Common energy damage types. +5
Fortification, Heavy Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. +5
Invulnerability, Improved Grants Damage Resistance (DR) versus Common physical damage types. +5
Spell Resistance, Greater Wearer gains spell resistance +5

+5 Epic Shield Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Energy Warding, Moderate Energy Warding, Moderate (Shield Magic Property) Energy Warding, Moderate (Shield Magic Property)
Invulnerability, Moderate Invulnerability, Moderate (Shield Magic Property) Invulnerability, Moderate (Shield Magic Property)

+6 Epic Shield Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Cloaking, Greater Grants the wearer a +7 resistance bonus to saving throws. +6 (epic)
Dimensional Dimensional (Shield Magic Property) Dimensional (Shield Magic Property)
Energy Warding, Robust Grants Energy Resistance (ER) versus Common energy damage types. +6 (epic)
Invulnerability, Sturdy Invulnerability, Sturdy (Shield Magic Property) Invulnerability, Sturdy (Shield Magic Property)

+7 Epic Shield Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Cloaking, Major Grants the wearer a +8 resistance bonus to saving throws. +7 (epic)
Fortification, Absolute Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. +7 (epic)
Energy Warding, Greater Grants Energy Resistance (ER) versus Common energy damage types. +7 (epic)
Invulnerability, Greater Grants Damage Resistance (DR) versus Common physical damage types. +7 (epic)

+8 Epic Shield Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Cloaking, Absolute Grants the wearer a +9 resistance bonus to saving throws. +8 (epic)
Energy Warding, True Grants Energy Resistance (ER) versus Common energy damage types. +8 (epic)
Invulnerability, True Grants Damage Resistance (DR) versus Common physical damage types. +8 (epic)

+9 Epic Shield Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Changeless The wearer is immune to ability damage, essence damage, and fatigue. +9 (epic)
Cloaking, Perfect Grants the wearer a +10 resistance bonus to saving throws. +9 (epic)
Energy Warding, Perfect Grants Energy Resistance (ER) versus Common energy damage types. +9 (epic)
Invulnerability, Perfect Grants Damage Resistance (DR) versus Common physical damage types. +9 (epic)
Traveler Traveler (Shield Magic Property) Traveler (Shield Magic Property)