Shield of Swings (Feat): Difference between revisions

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m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Courageous Tier (1-5)]]


| Flavor=A series of carefully placed attacks serves to bolster your defenses.
| Flavor=A series of carefully placed attacks serves to bolster your defenses.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +1, Str 13, [[Power Attack (Feat)]]
| Prerequisites|BAB +1, [[Power Attack (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


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| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.





Revision as of 20:34, 19 March 2020


A series of carefully placed attacks serves to bolster your defenses.

Prerequisites: BAB +1, Power Attack (Feat)

Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.

Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.