Shield of Swings (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Flavor=
| Prerequisites=
| Benefit=
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| Category=[[Category:Courageous Tier (1-5)]][[Category:Heroic Tier (11-15)]][[Category:Fighter Feats]]
| Flavor=A series of carefully placed attacks serves to bolster your defenses.


* ''Go back to the [[Combat Feats]] page.''
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|<Fighter 1 -OR- level 11>, [[Power Attack (Feat)]]
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Unpredictable Trajectory (Feat)]]
}}</onlyinclude>


=== Shield of Swings ===
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.


''A wild frenzy of attacks serves to bolster your defenses.''
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.


'''Prerequisites''': Str 13, [[Power Attack]], base attack bonus +1.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
}}</onlyinclude>


'''Benefit''': While wielding a two-handed weapon, you can choose to take a -2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
}}

Latest revision as of 16:10, 7 November 2020


A series of carefully placed attacks serves to bolster your defenses.

Prerequisites: <Fighter 1 -OR- level 11>, Power Attack (Feat)

Related: Unpredictable Trajectory (Feat)

Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.

Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.