Shield of Swings (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Combat Feats page.'' === Shield of Swings === A wild frenzy of attacks serves to bolster your defenses. '''Pre…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
| Category=[[Category:Courageous Tier (1-5)]][[Category:Heroic Tier (11-15)]][[Category:Fighter Feats]]


| Flavor=A series of carefully placed attacks serves to bolster your defenses.


=== Shield of Swings ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|<Fighter 1 -OR- level 11>, [[Power Attack (Feat)]]
}}</onlyinclude>


A wild frenzy of attacks serves to bolster your defenses.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Unpredictable Trajectory (Feat)]]
}}</onlyinclude>


'''Prerequisites''': Str 13, [[Power Attack]], base attack bonus +1.
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.


Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.


'''Benefit''': When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
}}</onlyinclude>
 
}}

Latest revision as of 16:10, 7 November 2020


A series of carefully placed attacks serves to bolster your defenses.

Prerequisites: <Fighter 1 -OR- level 11>, Power Attack (Feat)

Related: Unpredictable Trajectory (Feat)

Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.

Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.