Shield of Swings (Feat): Difference between revisions

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| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.


Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Reduce damage with a two handed weapon to gain a +1 shield bonus to AC that scales with each +4 BAB
| ShortDesc|Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
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Latest revision as of 16:10, 7 November 2020


A series of carefully placed attacks serves to bolster your defenses.

Prerequisites: <Fighter 1 -OR- level 11>, Power Attack (Feat)

Related: Unpredictable Trajectory (Feat)

Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.

Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.