Shooter: Difference between revisions

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::* Shooters have {{#switch:{{Monster Role|transcludesection=ShooterHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
::* Shooters have {{#switch:{{Monster Role|transcludesection=ShooterHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
::* Shooters get a {{#ifexpr:{{Monster Role|transcludesection=ShooterInitMod}}>0|+{{Monster Role|transcludesection=ShooterInitMod}}|{{Monster Role|transcludesection=ShooterInitMod}}}} adjustment to their initiative.
::* Shooters get a {{#ifexpr:{{Monster Role|transcludesection=ShooterInitMod}}>0|+{{Monster Role|transcludesection=ShooterInitMod}}|{{Monster Role|transcludesection=ShooterInitMod}}}} adjustment to their initiative.
::* Shooters inflict {{Monster Role|transcludesection=ShooterDmgMult}} damage with their attacks, applied as a combination of increased damage and increased number of attacks.
::* Shooters inflict {{#switch:{{Monster Role|transcludesection=ShooterDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}
::* Shooters get {{Monster Role|transcludesection=ShooterActionPoints}} action point(s).
::* Shooters get {{Monster Role|transcludesection=ShooterActionPoints}} action point(s).
{{Monster Role|transcludesection=ShooterConditionImmunity}}
{{Monster Role|transcludesection=ShooterConditionImmunity}}
::* Shooters have the following special abilities:
::* Shooters have the following special abilities:
<div style="margin-left:4.5em">{{Monster Role|transcludesection=ShooterReminder1}}{{Monster Role|transcludesection=ShooterReminder2}}{{Monster Role|transcludesection=ShooterReminder3}}{{Monster Role|transcludesection=ShooterReminder4}}</div>
<div style="margin-left:4.5em">{{Monster Role|transcludesection=ShooterReminder1}}{{Monster Role|transcludesection=ShooterReminder2}}{{Monster Role|transcludesection=ShooterReminder3}}{{Monster Role|transcludesection=ShooterReminder4}}</div>

Revision as of 22:18, 18 January 2021

Shooter

This monster likes to stand back and attack from range... and is very good at it.
  • Shooters count as 2 monsters for purposes of encounter size, XP award, and treasure.
  • Shooters have twice as many hit points as monsters with the same CR.
  • Shooters get a +5 adjustment to their initiative.
  • Shooters inflict double damage with their attacks, by way of increased damage and more attacks during a full attack action.
  • Shooters get 1 action point(s).
  • Shooters have the following special abilities:

Deadshot (Ex; Shooter Role) Always On
Shooters may use any of their listed special attacks as though they have a range increment of 30 feet, with a maximum range of 150 feet. If an ability already has a listed range which is greater than this, use that range instead.

Unblinking Accuracy (Ex; Shooter Role) Always On
Shooters never take penalties for firing into melee. In addition, Shooters never suffer penalties on their attack rolls due to range, though they are still limited by the maximum range of their attack.