Shredding (Melee Weapon Magic Property): Difference between revisions

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m (Text replacement - "Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Level" to "Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level")
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A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.
A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp.  A shredding weapon usually smells of blood.


A shredding weapon deals 1d6 points of [[bleed]] damage when it hits a creature, every time it hits a creature.  Multiple hits from a shredding weapon increase the bleed damage, each successive hit stacking the amount of bleed.  Bleeding creatures take the bleed damage at the start of their turns.  Bleeding can be stopped by a successful Heal check versus [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Level|an Easy DC for the Wielder's level]], or through the application of any spell or magical effect that cures hit point damage.  Regeneration removes the bleed effect each round, but does not add hit points to the creature in rounds when the bleed is removed.  Each bleed inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the bleed damage.  
A shredding weapon deals 1d6 points of [[bleed]] damage when it hits a creature, every time it hits a creature.  Multiple hits from a shredding weapon increase the bleed damage, each successive hit stacking the amount of bleed.  Bleeding creatures take the bleed damage at the start of their turns.  Bleeding can be stopped by a successful Heal check versus [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|an Easy DC for the Wielder's level]], or through the application of any spell or magical effect that cures hit point damage.  Regeneration removes the bleed effect each round, but does not add hit points to the creature in rounds when the bleed is removed.  Each bleed inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it.  A critical hit does not multiply the bleed damage.  


NOTE: Creatures immune to critical hits are not immune to the bleed damage dealt by this weapon.  Instead, creatures that are normally immune to bleed suffer a smaller degenerative bleed effect, 1 point per strike instead of 1d6.
NOTE: Creatures immune to critical hits are not immune to the bleed damage dealt by this weapon.  Instead, creatures that are normally immune to bleed suffer a smaller degenerative bleed effect, 1 point per strike instead of 1d6.


* ''[[Epic Creator]] Feat, blade barrier''
* ''[[Epic Creator]] Feat, blade barrier''

Revision as of 00:20, 27 February 2016


Shredding

  • Price: +5 bonus
  • Aura strong evocation; CL 26th; Weight -

A shredding weapon exhibits a ragged, toothy, appearance, being covered with teeth and barbs, all supernaturally sharp. A shredding weapon usually smells of blood.

A shredding weapon deals 1d6 points of bleed damage when it hits a creature, every time it hits a creature. Multiple hits from a shredding weapon increase the bleed damage, each successive hit stacking the amount of bleed. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful Heal check versus an Easy DC for the Wielder's level, or through the application of any spell or magical effect that cures hit point damage. Regeneration removes the bleed effect each round, but does not add hit points to the creature in rounds when the bleed is removed. Each bleed inflicted by a shredding weapon is additive and is considered a single bleed, so one heal check or heal will remove all of it. A critical hit does not multiply the bleed damage.

NOTE: Creatures immune to critical hits are not immune to the bleed damage dealt by this weapon. Instead, creatures that are normally immune to bleed suffer a smaller degenerative bleed effect, 1 point per strike instead of 1d6.