Skills: Difference between revisions

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Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).


Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common "take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).
Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common "take skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).




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; Description : The skill name line is followed by a general description of what using the skill represents.
; Description : The skill name line is followed by a general description of what using the skill represents.


; Check : What a character ("you” in the skill description) can do with a successful skill check and the check's Difficulty Class (DC).
; Check : What a character ("in the skill description) can do with a successful skill check and the check's Difficulty Class (DC).


; Action : The type of action using the skill requires, or the amount of time required for a check.
; Action : The type of action using the skill requires, or the amount of time required for a check.
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; Restriction : The full utility of certain skills is restricted to characters of certain classes. This entry indicates whether any such restrictions exist for the skill.
; Restriction : The full utility of certain skills is restricted to characters of certain classes. This entry indicates whether any such restrictions exist for the skill.


; Untrained : This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn't appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can't attempt checks with this skill (for skills that are designated "Trained Only”).
; Untrained : This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn't appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can't attempt checks with this skill (for skills that are designated "Trained ).





Revision as of 22:33, 5 January 2016