Skills: Difference between revisions

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===Skill Criticals===
===Skill Criticals===
A result in a natural 20 on die roll of a skill check gives you a critical result.  Calculate the result of your check and find which of the five difficulty targets your result equals or exceeds (easy, average, challenging, hard or impossible), and then increase your result to the minimum of the next higher difficulty target.  For example, if you are a attempting to pick a CR 10 lock, have a +16 disable device skill, and roll a natural 20, your check result is 36, which is one higher than a "hard" target DC.  Because you rolled a natural 20, the critical result bumps your result up to the minimum of the next target, in this case, the impossible DC of 45.  If your total result is less than an Easy DC, a natural 20 only brings your result up to the Easy target DC.  If your result was already equal to or greater than an impossible DC, the critical result provides no benefit.  Note that some skill checks require a specific DC to be met or exceeded, and a critical result does ''not'' cause your result to be an automatic success.  The CR of the skill check is always determined by the GM, and the outcome of your results are always measured against the target DC's of that CR.
A result in a natural 20 on die roll of a skill check gives you a critical result, which adds a +5 critical bonus to the skill check's result.  Note that a natural 20 result does ''NOT'' cause the skill check to automatically succeed.


===Skill Check DC's===
===Skill Check DC's===

Revision as of 14:44, 21 February 2017